Table 3.
2. | 3. | 4. | 5. | 6. | 7. | 8. | 9. | 10. | |
---|---|---|---|---|---|---|---|---|---|
1. POGQ-SF total score | .20 | .01 | .20 | .14 | .08 | .03 | .10 | .28 | .22 |
2. CERQ Self-blame | 1 | .33 | .54 | .20 | .41 | .30 | .29 | .50 | .18 |
3. CERQ Acceptance | 1 | .42 | .25 | .39 | .53 | .34 | .16 | .05 | |
4. CERQ Rumination | 1 | .27 | .45 | .46 | .34 | .48 | .16 | ||
5. CERQ Positive Refocusing | 1 | .31 | .35 | .41 | .28 | .32 | |||
6. CERQ Planning | 1 | .51 | .50 | .28 | .19 | ||||
7. CERQ Positive Reappraisal | 1 | .45 | .19 | .10 | |||||
8. CERQ Putting into perspective | 1 | .21 | .24 | ||||||
9. CERQ Catastrophizing | 1 | .40 | |||||||
10. CERQ Other blame | 1 |
POGQ-SF, Problematic Online Gaming Questionnaire Short Form; CERQ, Cognitive Emotion Regulation Questionnaire. All the correlational coefficients are significant except those in italics after Bonferroni correction (p < .00061).