Table 4.
Standardized β | Significance | R 2/Adjusted R 2 | AIC | |
---|---|---|---|---|
Main effects | ||||
Gender | −.214 | <.001 | .205/.198 | 5,247.259 |
Age | −.051 | .045 | ||
Game genre preference | −.189 | <.001 | ||
CERQ Self-blame | .081 | .013 | ||
CERQ Acceptance | −.018 | .567 | ||
CERQ Rumination | .078 | .026 | ||
CERQ Positive Refocusing | .077 | .009 | ||
CERQ Planning | .079 | .016 | ||
CERQ Positive Reappraisal | −.086 | .011 | ||
CERQ Putting into perspective | −.016 | .599 | ||
CERQ Catastrophizing | .079 | .018 | ||
CERQ Other blame | .142 | <.001 | ||
Main effects + Interaction between gender and rumination | ||||
Gender | −.005 | .947 | .210/.202 | 5,241.314 |
Age | −.051 | .042 | ||
Game genre preference | −.187 | <.001 | ||
CERQ Self-blame | .083 | .010 | ||
CERQ Acceptance | −.018 | .558 | ||
CERQ Rumination | .138 | .001 | ||
CERQ Positive Refocusing | .076 | .011 | ||
CERQ Planning | .076 | .020 | ||
CERQ Positive Reappraisal | −.088 | .009 | ||
CERQ Putting into perspective | −.021 | .508 | ||
CERQ Catastrophizing | .082 | .013 | ||
CERQ Other blame | .134 | <.001 | ||
Gender × CERQ rumination | −.240 | .005 | ||
Main effects + Interaction between gender and rumination + Interaction between game genre and other blame | ||||
Gender | −.022 | .777 | .218/.209 | 5,230.381 |
Age | −.047 | .059 | ||
Game genre preference | .017 | .787 | ||
CERQ Self-blame | .084 | .009 | ||
CERQ Acceptance | −.020 | .509 | ||
CERQ Rumination | .128 | .002 | ||
CERQ Positive Refocusing | .071 | .016 | ||
CERQ Planning | .070 | .031 | ||
CERQ Positive Reappraisal | −.085 | .011 | ||
CERQ Putting into perspective | −.020 | .523 | ||
CERQ Catastrophizing | .081 | .014 | ||
CERQ Other blame | .217 | <.001 | ||
Gender × CERQ rumination | −.222 | .009 | ||
Game genre × CERQ other blame | −.233 | <.001 |
CERQ, Cognitive Emotion Regulation Questionnaire; Gender: 0, boys; 1, girls; game genre preference: 0 indicated preference for either shooter, role-player, or MOBA games, and 1 indicated preference for any other games; AIC, Akaike’s Information Criteria.