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. 2019 May 7;7(2):e12130. doi: 10.2196/12130

Table 1.

Considerations for developing future gamified cognitive trainings.

Area and considerationa Type
Gameplay

Adopt levels of increasing complexity (with achievable goals) Gameplay

Introduce cognitively demanding aspects slowly Gameplay

Clear user-interface design (large fonts, bright colors) User-interface

Include a dynamic difficulty adaptation mechanism (interactive) Personalization

Personalize training content to individual needs in real-time Personalization

Add social elements (eg, play with grandchildren) Social functions

Add competitive elements (against oneself, computer, or others) Social functions

Choose actions that are familiar to patients (daily activities) Gameplay

Think about fun factors (appealing story, graphics, and sounds) Gameplay

Set long-term goals to help sustain long-term engagement Engagement

Provide in-game variance (keep game engaging for longer periods) Engagement

Reinforce positive performance with visual/audio feedback (reward) Feedback

Avoid negative feedback Feedback

Be hesitant with negative progress reports (self-monitoring) Feedback
Development

Integrate validated theories (eg, self-determination, motivation) Design

Use recent serious game development guidelines [36] Design

Participate with Parkinson disease patients and professionals in design/evaluation Design

Optionally add other neuroplasticity stimulants (eg, exercise) Design

(Re)evaluate the game with an evaluation protocol [36] Evaluation
Procedural

Provide crystal-clear and guided instructions Instructions

Guide the patient through the first level(s) Instructions

Set clear goals (distinguish game targets vs training targets) Instructions

Adopt cross-platform availability and plug-and-play technology Availability

Optionally add group-based, therapist-guided booster sessions Efficacy
Methodological

Clearly describe the training to aid in replication (publication) Epidemiology

Compare standardized versus personalized training Epidemiology

Have a solid sample size Epidemiology

Report standard measures of disease severity (Hoehn & Yahr Scale, Unified Parkinson’s Disease Rating Scale Part III) Epidemiology

Report standard measures of medication status (Levodopa equivalent daily dosage) Epidemiology

Report standard measures of cognitive status (Montreal Cognitive Assessment, Mini Mental State Exam) Epidemiology

Report objective and subjective measures of safety Epidemiology

Report measures of feasibility and adherence Epidemiology

aNoncomprehensive considerations for gamified cognitive training design (in the field of Parkinson disease); not presented in order of priority and obtained from the wider literature [7,13,15,16,19,20,30,36-39].