Gameplay
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Adopt levels of increasing complexity (with achievable goals) |
Gameplay |
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Introduce cognitively demanding aspects slowly |
Gameplay |
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Clear user-interface design (large fonts, bright colors) |
User-interface |
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Include a dynamic difficulty adaptation mechanism (interactive) |
Personalization |
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Personalize training content to individual needs in real-time |
Personalization |
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Add social elements (eg, play with grandchildren) |
Social functions |
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Add competitive elements (against oneself, computer, or others) |
Social functions |
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Choose actions that are familiar to patients (daily activities) |
Gameplay |
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Think about fun factors (appealing story, graphics, and sounds) |
Gameplay |
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Set long-term goals to help sustain long-term engagement |
Engagement |
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Provide in-game variance (keep game engaging for longer periods) |
Engagement |
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Reinforce positive performance with visual/audio feedback (reward) |
Feedback |
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Avoid negative feedback |
Feedback |
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Be hesitant with negative progress reports (self-monitoring) |
Feedback |
Development
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|
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Integrate validated theories (eg, self-determination, motivation) |
Design |
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Use recent serious game development guidelines [36] |
Design |
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Participate with Parkinson disease patients and professionals in design/evaluation |
Design |
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Optionally add other neuroplasticity stimulants (eg, exercise) |
Design |
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(Re)evaluate the game with an evaluation protocol [36] |
Evaluation |
Procedural
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Provide crystal-clear and guided instructions |
Instructions |
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Guide the patient through the first level(s) |
Instructions |
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Set clear goals (distinguish game targets vs training targets) |
Instructions |
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Adopt cross-platform availability and plug-and-play technology |
Availability |
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Optionally add group-based, therapist-guided booster sessions |
Efficacy |
Methodological
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|
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Clearly describe the training to aid in replication (publication) |
Epidemiology |
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Compare standardized versus personalized training |
Epidemiology |
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Have a solid sample size |
Epidemiology |
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Report standard measures of disease severity (Hoehn & Yahr Scale, Unified Parkinson’s Disease Rating Scale Part III) |
Epidemiology |
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Report standard measures of medication status (Levodopa equivalent daily dosage) |
Epidemiology |
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Report standard measures of cognitive status (Montreal Cognitive Assessment, Mini Mental State Exam) |
Epidemiology |
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Report objective and subjective measures of safety |
Epidemiology |
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Report measures of feasibility and adherence |
Epidemiology |