Table 2.
Overview of textural features with definitions subdivided into textural features of 1st and 2nd-order
| 1st-order textural features | |
| Heterogeneity | = presence of edges detected by the use of a Laplacian of Gaussian filter |
| Intensity | = texture intensity as the voxel value of the corresponding input image voxel |
| Average | = noise independent voxel intensity |
| Deviation | = correlates with the local range of input image voxel values |
| Skewness | = describes if the current neighbourhood has a centered distribution of grey values |
| 2nd-order textural features | |
| Entropy of co-occurrence matrix | = entropy of the distribution of two co-occurring neighbour grey values |
| Number non-uniformity (NGLDM) | = the sum of squared NGLDM matrix elements divided by the sum of (unsquared) matrix elements |
| Entropy of NGLDM | = considers NGLDM matrix entries as random variables with an underlying statistical distribution, an image with a certain kind of regularity |
| Entropy of heterogeneity | = the randomness on the presence and distribution of edges |
| Entropie (NGLDM) | = considering NGLDM matrix entries as random variables with an underlying statistical distribution, an image with a certain kind of regularity |
| Contrast (NGTDM) | = correlation of grey value differences between neighbouring voxels (DifferencegreyValueNeigbors) with the range of voxels in the whole neighbourhood of the current voxel (Rangeneighborhood). The texture value for the current voxel is computed as: textureValuecurrentVoxel = Rangeneighborhood * DifferencegreyValueNeigbors |
Abbreviations: NGLDM Neighbouring Grey-Level Dependence Matrix