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. 2019 Apr;11(4):1106–1116. doi: 10.21037/jtd.2019.04.46

Figure 1.

Figure 1

In voxel-based extraction of texture features, neighborhoods are built around a single voxel in regional patches (example 5×5 patches on left). This is computed for XY, XZ, and YZ planes surrounding each voxel. Four directions are considered for each plane.