Table 3.
Percentage of victims or participants indicating specific themes related to cyberbullying
| Themes | N of participants or victims | % of participants or victims |
|---|---|---|
| The sites of cyberbullying | ||
| SNSs | 38 | 79.2 |
| Instant messaging applications | 10 | 20.8 |
| Multiplayer online games | 4 | 8.3 |
| The features of cyberbullying | ||
| Anonymity | 32 | 66.7 |
| Publicity | 25 | 52.1 |
| Permanency | 12 | 25.0 |
| The types of cyberbullying | ||
| Name-calling (gossiping) | 38 | 79.2 |
| Posting photos | 12 | 25.0 |
| Exclusion (isolation) | 4 | 8.3 |
| Overlap with traditional bullying | 4 (victims) | 33.3a |
| Motivation for cyberbullying | ||
| For fun | 23 | 47.9 |
| For punishment | 15 | 31.3 |
| For revenge | 5 | 10.4 |
| For discrimination | 3 | 6.3 |
| From jealousy | 2 | 4.2 |
| Ambiguity and context dependency | ||
| Difficulties in distinguishing between cyberbullying and having fun | 26 | 54.2 |
| Coping strategies of victims | ||
| Ignoring/no action | 6 (victims) | 50.0a |
| Talking with friends | 3 (victims) | 25.0a |
| Expecting teachers to intervene | 2 (victims) | 16.7a |
| Confrontation | 2 (victims) | 16.7a |
| Leaving the group | 1 (victim) | 8.3a |
Some respondents (either victims or participants) responded more than once and therefore appear twice
aPercentage of the victims