Table 3.
Themes | N of participants or victims | % of participants or victims |
---|---|---|
The sites of cyberbullying | ||
SNSs | 38 | 79.2 |
Instant messaging applications | 10 | 20.8 |
Multiplayer online games | 4 | 8.3 |
The features of cyberbullying | ||
Anonymity | 32 | 66.7 |
Publicity | 25 | 52.1 |
Permanency | 12 | 25.0 |
The types of cyberbullying | ||
Name-calling (gossiping) | 38 | 79.2 |
Posting photos | 12 | 25.0 |
Exclusion (isolation) | 4 | 8.3 |
Overlap with traditional bullying | 4 (victims) | 33.3a |
Motivation for cyberbullying | ||
For fun | 23 | 47.9 |
For punishment | 15 | 31.3 |
For revenge | 5 | 10.4 |
For discrimination | 3 | 6.3 |
From jealousy | 2 | 4.2 |
Ambiguity and context dependency | ||
Difficulties in distinguishing between cyberbullying and having fun | 26 | 54.2 |
Coping strategies of victims | ||
Ignoring/no action | 6 (victims) | 50.0a |
Talking with friends | 3 (victims) | 25.0a |
Expecting teachers to intervene | 2 (victims) | 16.7a |
Confrontation | 2 (victims) | 16.7a |
Leaving the group | 1 (victim) | 8.3a |
Some respondents (either victims or participants) responded more than once and therefore appear twice
aPercentage of the victims