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. 2019 May 21;7(5):e13049. doi: 10.2196/13049

Table 4.

Frequency and percentage of participants responding most positively to questions on value of game by gender.

Variables Age 11-12 years, n (%) Age 13-14 years, n (%) All (n=30), n (%)

Males (n=7) Females (n=5) Males (n=9) Females (n=9)
Learned a lot 7 (100) 5 (100) 9 (100) 9 (100) 30 (100)
Information very useful now 6 (86) 5 (100) 9 (100) 9 (100) 29 (97)
Information very useful for future 7 (100) 5 (100) 9 (100) 9 (100) 30 (100)
Since playing Tumaini, I feel more prepared for difficult situations I might face in the future 7 (100) 3 (60) 9 (100) 9 (100) 28 (93)
Since playing Tumaini, I feel more sure I can say no firmly when people are trying to pressure me 7 (100) 5 (100) 9 (100) 8 (89) 29 (97)