Table 4.
Frequency and percentage of participants responding most positively to questions on value of game by gender.
| Variables | Age 11-12 years, n (%) | Age 13-14 years, n (%) | All (n=30), n (%) | ||
|
|
Males (n=7) | Females (n=5) | Males (n=9) | Females (n=9) |
|
| Learned a lot | 7 (100) | 5 (100) | 9 (100) | 9 (100) | 30 (100) |
| Information very useful now | 6 (86) | 5 (100) | 9 (100) | 9 (100) | 29 (97) |
| Information very useful for future | 7 (100) | 5 (100) | 9 (100) | 9 (100) | 30 (100) |
| Since playing Tumaini, I feel more prepared for difficult situations I might face in the future | 7 (100) | 3 (60) | 9 (100) | 9 (100) | 28 (93) |
| Since playing Tumaini, I feel more sure I can say no firmly when people are trying to pressure me | 7 (100) | 5 (100) | 9 (100) | 8 (89) | 29 (97) |