Table 2.
Game rating and engagement in the intervention group.
| Measure | Value | ||
| Game ratinga | |||
| Most helpful game, n (%) | |||
| Ninja | 8 (26.7) | ||
| Ninja+Goodies | 3 (10.0) | ||
| Climber | 3 (10.0) | ||
| Racer | 0 (0.0) | ||
| Racer+Goodies | 0 (0.0) | ||
| Runner | 3 (10.0) | ||
| Runner+Goodies | 7 (23.3) | ||
| I have no preferences, all equally enjoyable | 6 (20.0) | ||
| Mode of game play most helpful, n (%) | |||
| Destroy drugs (Ninja, Racer) | 12 (40.0) | ||
| Avoid drugs (Runner, Climber) | 4 (13.3) | ||
| Avoid drugs and collect goodies (Ninja/Racer/Runner+Goodies) | 14 (46.7) | ||
| Game engagementb | |||
| Total game play, minutes | 36.6 | ||
| Inpatient minutes | 35.7 | ||
| Outpatient minutes | 0.9 | ||
| Total game play, days | 3.6 | ||
| Inpatient days | 3.4 | ||
| Outpatient days | 0.2 | ||
| Game refusal skillsc, n (%) | |||
| Would use “I’m Clean” to refuse drugs (scale: 1-5 points) | 3.5 (1.5) | ||
| Used “I’m Clean” to refuse drugs | |||
| Yes | 12 (52.2) | ||
| No | 11 (47.8) | ||
| Phrase “I’m Clean” rings in my head | |||
| A few times a week or more | 13 (56.5) | ||
| Less than once per week | 4 (17.4) | ||
| Not at all | 6 (26.1) | ||
aMeasured at discharge (n=32).
bGame engagement items are based on computer records of use (n=36).
cMeasured at 4 weeks postdischarge (n=23).