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. 2019 May 23;7(2):e11716. doi: 10.2196/11716

Table 2.

Game rating and engagement in the intervention group.

Measure Value
Game ratinga  
  Most helpful game, n (%)  
    Ninja 8 (26.7)
    Ninja+Goodies 3 (10.0)
    Climber 3 (10.0)
    Racer 0 (0.0)
    Racer+Goodies 0 (0.0)
    Runner 3 (10.0)
    Runner+Goodies 7 (23.3)
    I have no preferences, all equally enjoyable 6 (20.0)
  Mode of game play most helpful, n (%)  
    Destroy drugs (Ninja, Racer) 12 (40.0)
    Avoid drugs (Runner, Climber) 4 (13.3)
    Avoid drugs and collect goodies (Ninja/Racer/Runner+Goodies) 14 (46.7)
Game engagementb  
  Total game play, minutes 36.6
    Inpatient minutes 35.7
    Outpatient minutes 0.9
  Total game play, days 3.6
    Inpatient days 3.4
    Outpatient days 0.2
Game refusal skillsc, n (%)
  Would use “I’m Clean” to refuse drugs (scale: 1-5 points) 3.5 (1.5)
  Used “I’m Clean” to refuse drugs
    Yes 12 (52.2)
    No 11 (47.8)
  Phrase “I’m Clean” rings in my head
    A few times a week or more 13 (56.5)
    Less than once per week 4 (17.4)
    Not at all 6 (26.1)

aMeasured at discharge (n=32).

bGame engagement items are based on computer records of use (n=36).

cMeasured at 4 weeks postdischarge (n=23).