Function
|
|
Wellbeing |
Reduction of stress/tension, occupation, balance, fun, focus, calming down, timeout, vegging, everything to get lost in it |
Social learning tool |
Advancement of social skills (e.g., figures of speech, behavior with peers, dealing with conflicts) |
Advancement of other areas |
Advancement of other areas other than social skills (like language, emotion, creativity) |
Social acceptance/be part of a group |
Shared topics of conversation, status symbol, coolness, means of participation |
Safety |
In case of emergency (parents, child); control, revisions, no negative feedback, can be regulated by self, transparency/predictability, distraction, anxiety reduction |
Purpose in life |
High significance in life of the child, high meaning for child |
Social communication/exchange |
Communicate/discuss with other people, having social contacts and network, time with other people, agreements |
Babysitter |
Entertainment/occupation for the child, to have more time for self, managing chores, have some quiet time |
Reinforcement |
Media as an instrument, so that the child behaves in the desired way |
Joint family activities |
Shared time with the family, evening ritual |
Source of information |
Facts, information gathering, knowledge expansion |
Background noise |
Background or side noise, no total silence, several devices simultaneously |
Shared screen media usage
|
|
Shared family time |
Use of screen media together with the family (e.g., watching TV, playing computer games) |
Monitoring |
Emphasizing, that the media use of the child is being monitored (e.g., use, content, time spent), it is taken care of nothing getting broken |
(Mutual) topic of conversation |
The media offer a topic of conversation, child exchanges ideas and thoughts with the family, child talks about it (one-sided, even if the other person doesn’t show interest in it), child involves family |
Educational support |
Child is supported, e.g., with internet research; explanation, e.g., to understand a movie (counter insurance) |
Evening ritual |
Shared screen media use as an evening ritual |
Media use all alone |
Engagement with screen media, preferably by oneself |