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. 2019 May 22;9(5):56. doi: 10.3390/bs9050056

Table 1.

Coding guidelines (subcodes).

Code Description
Function
Wellbeing Reduction of stress/tension, occupation, balance, fun, focus, calming down, timeout, vegging, everything to get lost in it
Social learning tool Advancement of social skills (e.g., figures of speech, behavior with peers, dealing with conflicts)
Advancement of other areas Advancement of other areas other than social skills (like language, emotion, creativity)
Social acceptance/be part of a group Shared topics of conversation, status symbol, coolness, means of participation
Safety In case of emergency (parents, child); control, revisions, no negative feedback, can be regulated by self, transparency/predictability, distraction, anxiety reduction
Purpose in life High significance in life of the child, high meaning for child
Social communication/exchange Communicate/discuss with other people, having social contacts and network, time with other people, agreements
Babysitter Entertainment/occupation for the child, to have more time for self, managing chores, have some quiet time
Reinforcement Media as an instrument, so that the child behaves in the desired way
Joint family activities Shared time with the family, evening ritual
Source of information Facts, information gathering, knowledge expansion
Background noise Background or side noise, no total silence, several devices simultaneously
Shared screen media usage
Shared family time Use of screen media together with the family (e.g., watching TV, playing computer games)
Monitoring Emphasizing, that the media use of the child is being monitored (e.g., use, content, time spent), it is taken care of nothing getting broken
(Mutual) topic of conversation The media offer a topic of conversation, child exchanges ideas and thoughts with the family, child talks about it (one-sided, even if the other person doesn’t show interest in it), child involves family
Educational support Child is supported, e.g., with internet research; explanation, e.g., to understand a movie (counter insurance)
Evening ritual Shared screen media use as an evening ritual
Media use all alone Engagement with screen media, preferably by oneself