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. 2019 Feb 7;6:2055668318823673. doi: 10.1177/2055668318823673

Figure 1.

Figure 1.

Example of experimental setup using VRShape involving (A) the Microsoft Kinect V2, (B) a client-chosen computer game (Hoops Mania), and (C) host computer providing feedback. A simple representation of reaching ROM (solid) and calibrated reaching threshold (dotted) is shown (D). A simple representation of trunk flexion (solid) and calibrated trunk flexion threshold (dotted) is also shown (E).