Table 4.
Neurological conditions | Cognitive rehabilitation | Simulation | Gait & Balance | Gaming | |||||
Term | Probability | Term | Probability | Term | Probability | Term | Probability | Term | Probability |
studies | 0.0347 | Cognitive | 0.0396 | simulation | 0.0425 | balance | 0.0633 | games | 0.0646 |
effects | 0.0313 | Task | 0.0332 | measures | 0.0329 | control | 0.0400 | exercise | 0.0416 |
intervention | 0.0296 | Performance | 0.0220 | assessment | 0.0303 | gait | 0.0379 | children | 0.0359 |
Trial | 0.0296 | brain | 0.0215 | performance | 0.0293 | walking | 0.0319 | activity | 0.0261 |
rehabilitation | 0.0278 | learning | 0.0214 | injury | 0.0287 | postural | 0.0204 | physical | 0.0241 |
included | 0.0231 | skills | 0.0190 | driving | 0.0203 | effects | 0.0189 | wii | 0.0232 |
evidence | 0.0196 | impairment | 0.0182 | validity | 0.0148 | training | 0.0150 | video | 0.0196 |
quality | 0.0166 | assessment | 0.0167 | reliability | 0.0146 | falls | 0.0139 | cerebral | 0.0167 |
therapy | 0.0162 | memory | 0.0163 | time | 0.0143 | speed | 0.0135 | palsy | 0.0150 |
outcome | 0.0149 | function | 0.0146 | tests | 0.0134 | vestibular | 0.0120 | play | 0.0144 |
systematic | 0.0117 | ability | 0.0131 | model | 0.0131 | dynamic | 0.0118 | motivation | 0.0138 |
clinical | 0.0113 | attention | 0.0131 | evaluation | 0.0112 | treadmill | 0.0117 | fit | 0.0131 |
based | 0.0099 | deficits | 0.0117 | traumatic | 0.0106 | adults | 0.0116 | age | 0.0112 |
control | 0.0095 | people | 0.0104 | brain | 0.0103 | disease | 0.0110 | level | 0.0105 |
limited | 0.0092 | executive | 0.0101 | rate | 0.0094 | stability | 0.0108 | exergames | 0.0103 |
data | 0.0089 | disability | 0.0093 | correlation | 0.0091 | Parkinson | 0.0092 | feasibility | 0.0100 |
improve | 0.0087 | spatial | 0.0092 | setting | 0.0089 | time | 0.0089 | Kinect | 0.0091 |
treatment | 0.0087 | navigation | 0.0089 | TBI | 0.0080 | increased | 0.0086 | participation | 0.0085 |
search | 0.0078 | social | 0.0086 | objective | 0.0076 | improve | 0.0084 | Nintendo | 0.0084 |
physical | 0.0078 | injury | 0.0083 | spinal | 0.0075 | muscle | 0.0084 | adults | 0.0081 |
Interventions | Neural impact | Perception/Navigation | Psychological issues | Tele-Rehabilitation | |||||
term | Probability | term | Probability | term | Probability | term | Probability | term | Probability |
training | 0.0594 | motor | 0.0725 | visual | 0.0387 | virtual | 0.2631 | rehabilitation | 0.0687 |
patients | 0.0535 | stroke | 0.0494 | feedback | 0.0263 | reality | 0.1102 | system | 0.0608 |
improve | 0.0417 | upper | 0.0418 | motion | 0.0210 | environment | 0.0488 | technology | 0.0309 |
stroke | 0.0363 | movement | 0.0388 | task | 0.0184 | real | 0.0209 | design | 0.0224 |
rehabilitation | 0.0298 | limb | 0.0324 | neglect | 0.0150 | pain | 0.0200 | based | 0.0215 |
function | 0.0262 | hand | 0.0271 | movement | 0.0142 | patients | 0.0151 | developed | 0.0201 |
week | 0.0234 | function | 0.0265 | healthy | 0.0141 | disorders | 0.0149 | computer | 0.0178 |
control | 0.200 | arm | 0.0257 | kinematics | 0.0131 | immersive | 0.0115 | device | 0.0145 |
therapy | 0.0197 | rehabilitation | 0.0237 | reaching | 0.0124 | body | 0.0101 | interactive | 0.0142 |
program | 0.0190 | extremity | 0.0218 | force | 0.0115 | training | 0.0096 | user | 0.0141 |
effects | 0.0180 | therapy | 0.0203 | adaptation | 0.0114 | experience | 0.0094 | applications | 0.0124 |
intervention | 0.0178 | activity | 0.0196 | head | 0.0114 | world | 0.0089 | patients | 0.0115 |
sessions | 0.0174 | recovery | 0.0191 | target | 0.0108 | subject | 0.0082 | therapists | 0.0111 |
based | 0.0169 | stimulation | 0.0176 | conditions | 0.0096 | objective | 0.0074 | clinical | 0.0102 |
treatment | 0.0159 | robot | 0.0169 | patients | 0.0095 | enhance | 0.0074 | assisted | 0.0094 |
significant | 0.0145 | observed | 0.0098 | display | 0.0082 | behavior | 0.0065 | interface | 0.0091 |
outcome | 0.0141 | imagery | 0.0090 | perception | 0.0081 | system | 0.0063 | provide | 0.0090 |
trial | 0.0135 | mirror | 0.0082 | performance | 0.0075 | potential | 0.0059 | evaluation | 0.0086 |
reality | 0.0128 | induced | 0.0079 | environment | 0.0075 | purpose | 0.0058 | proposed | 0.0080 |
post | 0.0124 | control | 0.0077 | degrees | 0.0072 | exposure | 0.0056 | telerehabilitation | 0.0080 |