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. 2019 Jul 2;9(7):e027719. doi: 10.1136/bmjopen-2018-027719

Table 2.

Study characteristics of included systematic reviews

Reference Aim Search strategy Included studies (N) Study design Total number of participants Population Outcomes Risk of bias
Di Marco et al 40 To provide a comprehensive summary of modifiable lifestyle factors (dietary habits, leisure activities, social network and so on) associated with the risk of late-onset incident dementia. NR to 2013.
PubMed, Ovid MEDLINE, PsycINFO, In-Process & Other Non-Indexed Citations.
Search terms provided
English-language publications.
6 (cognitive leisure activities). Longitudinal observational cohort studies. NR ≥65 years, adults without dementia at baseline. No quantitative analysis.
Cognitive leisure activities might be associated with reduced incidence of all-cause dementia.
High
Opdebeeck et al 41 To assess the relationship between cognitive reserve (educational level, occupational status and engagement in cognitively stimulating activities) and cognition in multiple domains. NR to 2014.
PubMed, PsycINFO, ScienceDirect, CINAHL.
Search terms provided.
31 (cognitively stimulating activities). 31 cross- sectional studies. 24 561 ≥60 years (at least 80% of study participants). SMD: 0.26 (95% CI 0.21 to 0.32).
Participating in cognitive leisure activities is associated with improved cognitive functions (including memory, working memory, executive function, visuospatial ability and language).
High
Sajeev et al 42 To assess if engaging in late-life cognitive activities is able to delay or prevent dementia. NR to June 2014.
PubMed and EMBASE.
No search terms provided.
12 (cognitively stimulating activities). 10 prospective cohort studies;
2 nested case–control studies.
13 939
(dementia: 1663; AD: 565)
≥45 years. No quantitative analysis.
Late-life cognitive activity might be associated with lower AD and/or all-cause dementia incidence.
Medium
Toril et al 43 To investigate the extent to which cognitive training with video games enhances cognitive functions in healthy older adults. 1986–2013.
MEDLINE, PsycINFO and Google Scholar.
Search terms provided
English-language publications.
20 (video game training). 18 controlled studies; 2 uncontrolled studies. 913 (474 trained, 439 healthy controls) 50–86 years, healthy older adults. SMD: 0.37 (95% CI 0.26 to 0.48).
Video game training is associated with improved cognitive functions in older adults (including memory, attention, reaction time, cognitive function and executive functions).
High
Yates et al 44 To assess the impact of cognitively stimulating leisure activities on cognition and risk of dementia in later life. 2004–2014.
PsycINFO, MEDLINE, CINAHL, EMBASE and the Web of Science.
Search terms provided.
19 (cognitive leisure activities). 17 cohort studies; 2 case–control studies. 32 546 ≥46 years, cognitively healthy adults (ie, no diagnosis of impairment or dementia). All-cause dementia incidence:
RR: 0.61 (95% CI 0.42 to 0.90), k=3, RE.
HR: 0.58 (95% CI 0.46 to 0.74), k=2, RE.
OR: 0.78 (95% CI 0.67 to 0.90), k=2, FE.
Cognitive impairment incidence:
OR: 0.69 (95% CI 0.56 to 0.85), k=5, RE.
HR: 0.85 (95% CI 0.71 to 1.02), k=3, RE, NS.
Medium

AD, Alzheimer’s-type dementia; CINAHL, Cumulative Index to Nursing and Allied Health Literature; FE, fixed effects model; k, studies that assessed cognitive activities only; NR, not reported; NS, not significant; RE, random effects model; RR, risk ratio; SMD, standardised mean difference.