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. 2019 Jun 21;21(6):e14265. doi: 10.2196/14265

Table 4.

Persuasive system design principles.

Persuasive principles WMa (n=11), n (%) WLb (n=34), n (%) All (N=45), n (%)
Primary task support

Self-monitoring 11 (100) 30 (88) 41 (91)

Tailoring 11 (100) 22 (65) 33 (73)

Personalization 8 (73) 16 (47) 24 (53)

Simulation 8 (73) 15 (44) 23 (51)

Reduction 3 (27) 4 (12) 7 (16)

Tunneling 3 (27) 5 (15) 8 (18)

Rehearsal 2 (18) 5 (15) 7 (16)
Dialog support

Reminders 9 (82) 15 (44) 24 (53)

Suggestions 7 (64) 20 (59) 27 (60)

Reward 6 (55) 5 (15) 11 (24)

Praise 4 (36) 13 (38) 17 (38)

Social role 1 (9) 2 (6) 3 (7)

Similarity 0 (0) 2 (6) 2 (4)

Liking 0 (0) 1 (3) 1 (2)
Social support

Social comparison 2 (18) 8 (24) 10 (22)

Social facilitation 2 (18) 3 (9) 5 (11)

Social learning 1 (9) 7 (21) 8 (18)

Cooperation 1 (9) 3 (9) 4 (9)

Recognition 1 (9) 3 (9) 4 (9)

Competition 0 (0) 4 (12) 4 (9)

Normative influence 0 (0) 1 (3) 1 (2)
Other

Feedback 11 (100) 31 (91) 42 (93)

Goal setting 10 (91) 27 (79) 37 (82)

Social support 7 (64) 18 (53) 25 (56)

aWM: weight loss maintenance interventions.

bWL: weight loss interventions.