Table 2.
Performance on individual Mobile App Rating Scale elements (highest to lowest).
Item | Mean score | Increasing physical activity (score) | Promoting healthy eating (score) | Improving mental well-being (score) | Preventing tobacco use (score) | Reducing alcohol consumption (score) |
Accuracy of description (in app store) | 3.88 | 3.82 | 3.77 | 4.17 | 4.06 | 4.09 |
Gestural design | 3.30 | 3.28 | 3.18 | 3.64 | 3.2 | 3.45 |
Performance | 3.49 | 3.45 | 3.32 | 3.78 | 3.46 | 4.0 |
Target groups | 3.33 | 3.33 | 3.09 | 3.75 | 3.06 | 3.36 |
Ease of use | 3.29 | 3.29 | 3.00 | 3.60 | 3.00 | 3.63 |
Navigation | 3.20 | 3.19 | 3.14 | 3.32 | 3.13 | 3.45 |
Layout | 3.42 | 3.46 | 3.05 | 3.60 | 3.13 | 3.18 |
Graphics | 3.20 | 3.20 | 3.0 | 3.53 | 2.8 | 3.27 |
Visual appeal | 2.94 | 2.96 | 2.68 | 3.35 | 2.6 | 2.36 |
Customization | 2.88 | 2.92 | 3.05 | 2.82 | 2.8 | 1.81 |
Interactivity | 3.23 | 3.23 | 3.36 | 3.28 | 3.53 | 2.54 |
Interest | 2.30 | 2.29 | 2.0 | 2.67 | 2.06 | 2.63 |
Entertainment | 2.16 | 2.19 | 2.09 | 2.28 | 1.93 | 1.54 |
Visual information | 2.31 | 2.39 | 1.59 | 2.5 | 2.0 | 1.81 |
Goals | 2.97 | 2.88 | 3.18 | 3.25 | 3.6 | 3.0 |
Credibility | 2.11 | 2.03 | 1.91 | 2.64 | 2.46 | 2.63 |
Quality of information | 2.49 | 2.38 | 1.77 | 3.43 | 2.73 | 3.9 |
Quantity of information | 2.18 | 2.11 | 1.64 | 3.05 | 2.2 | 2.9 |
Overall rating | 2.93 | 2.93 | 2.71 | 3.26 | 2.75 | 2.82 |