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. 2019 Jul 23;2019(7):CD001871. doi: 10.1002/14651858.CD001871.pub4

Viggiano 2015.

Study characteristics
Methods Study design: cluster‐RCT
Intervention period: 20 weeks
Follow‐up period (post‐intervention): 1 month and 13 months
Differences in baseline characteristics: reported
Reliable outcomes: reported
Protection against contamination: NR
Unit of allocation: schools
Unit of analysis: individual accounting for clustering
Participants N (control baseline) = 1447
N (control follow‐up) = 421
N (intervention baseline) = 1663
N (intervention follow‐up) = 624
Setting (and number by study group): 20 middle/high schools; 10 intervention and 10 control
Recruitment: 12 public middle schools and 8 public high schools were invited
Geographic region: Campania, Italy
Percentage of eligible population enrolled: 95% participants
Mean age: intervention: 13.3 (13.2‐13.4); control: 13.0 (12.9‐13.04)
Sex: intervention, 45% female; control, 49% female
Interventions Aim: to confirm the effectiveness of Kaledo in improving nutritional knowledge and promoting long‐term healthy dietary behaviour in a large cohort study
Kaledo is an educational board game. A typical game session requires 2‐4 players and lasts about 15–30 min. A game session represents a journey through daily meals of the Mediterranean diet. At the start, each player receives four chips and sets the energy expenditure of his/her kaleidoscope on the value corresponding to his/her Basal Metabolic Rate (BMR is obtained by consulting a simple table on the kaleidoscope which is based on age and weight).
During a game session, the players move their pawns on the 59 boxes on the board and, consequently, they receive nutrition cards (common food items of Mediterranean diet) or activity cards (common daily activity) as indicated in the destination boxes. A player can refuse to take a card by leaving one chip. In this way, he can try to balance the total energy intake (EI) given by the nutrition cards with the total energy expenditure (EE) given by the activity cards and the BMR. At the end of the game, the winner is the person with maximum points calculated on the bases of energy balance (maximum 5 points), best food items (maximum 4 points), and food variety (maximum 1 point). 7 special boxes on the board act as a punishment or a reward during the game and they are associated with specific dietary behaviour in real life (e.g. a fast food lunch).
Who delivered: children played themselves, aided by the classroom teacher.
Training: before the beginning of the trial, teachers were trained to use the game and they were instructed to select different students to play the game together at each game session.
Control group: the control group did not participate in any game session with Kaledo.
Diet and PA intervention (board game) vs control
Outcomes Outcome measures
  • Primary outcome: score on the Adolescent Food Habits Checklist, scores on 6 sections of a dietary questionnaire (food habits, eating behaviour, nutrition knowledge), zBMI.

  • Secondary outcomes: NR


Process evaluation: NR
Implementation‐related factors Theoretical basis: NR
Resources for intervention implementation: reported
Who delivered the intervention: reported
PROGRESS categories assessed at baseline: gender
PROGRESS categories analysed at outcome: gender
Outcomes relating to harms/unintended effects: NR
Intervention included strategies to address diversity or disadvantage: NR
Economic evaluation: NR
Notes The pilot study is already included in this Cochrane Review: Amaro 2006
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Low risk Quote: "Computer generated list of random numbers with the restriction of balancing the number of middle and high schools between the two groups"
Allocation concealment (selection bias) Unclear risk NR
Blinding (performance bias and detection bias)
All outcomes Unclear risk NR
Incomplete outcome data (attrition bias)
All outcomes High risk High attrition; 35% in intervention and 25% in control at 6 months and 62% in intervention and 71% in control at 18 months
Selective reporting (reporting bias) Unclear risk Protocol and trial registry report sought but not found
Other bias Low risk No additional threats to validity
Other bias‐ timing of recruitment of clusters Low risk Schools were recruited before randomisation.
Quote: "The 20 schools participating in the trial were randomly allocated
to two independent groups by a computer‐generated list of random numbers with the restriction of balancing the number of middle and high schools between the two groups. Each group was then randomly assigned to a treatment condition."