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. 2019 Jun 28;19(13):2877. doi: 10.3390/s19132877

Figure 9.

Figure 9

Extraction of video segments H0 and H1 containing boring and stressful interactions, respectively, in the calibration games. Initial D seconds of any video Ci,g are ignored and the remainder is divided into three segments, from which the first and the last ones are selected. Stripes highlight discarded video segments.