|
Overground |
Any |
Reduced number of interactable/collectable items and terrain obstacles; no power-ups; only 2 enemies and 1 gap (with width of Mario himself); Mario starts in big state. |
|
Underground |
Any |
Regular number of interactable/collectable items, terrain obstacles, power-ups and enemies. Mario starts in small state. |
|
Castle |
Stress |
Several gaps (with varying widths); reduced number of interactable items; no collectables/power-ups; several enemies; reduced time to complete level. Mario remains in small state. Mario starts with 5 lives. Available level time is 80 s. |
|
Overground |
Boredom |
Auto-scrolling camera; reduced number of interactable/collectable items; few terrain obstacles; no gaps, power-ups, or enemies. Mario remains in big state. |
|
Underground |
Any |
Regular number of interactable/collectable items, terrain obstacles, power-ups and enemies. Mario starts in small state. |
|
Castle |
Stress |
Several gaps (with varying widths); reduced number of interactable items; no collectables/power-ups; several enemies; reduced time to complete level. Mario remains in small state. Mario starts with 5 lives. Available level time is 80 s. |
|
Overground |
Boredom |
Auto-scrolling camera; reduced number of interactable/collectable items; few terrain obstacles; no gaps, power-ups, or enemies. Mario remains in big state. |