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. 2019 Jul 25;11:1179573519863826. doi: 10.1177/1179573519863826

Table 1.

Demographic characteristics of a sample of 40 stroke patients submitted to 3 different therapeutic interventions: proprioceptive neuromuscular facilitation, virtual reality with electronic games (Nintendo Wii), or a hybrid strategy.

Characteristics PNF (n = 15) VR (n = 11) PNF/VR (n = 14) Total (n = 40) P
Sex, n (%)
 Male 8 (53.4%) 6 (54.6) 9 (64.3) 23 (57.5) .810
 Female 7 (46.6) 5 (45.4) 5 (35.7) 17 (42.5)
Age (mean ± SD), years 58.2 ± 7.7 55.5 ± 9.6 52.7 ± 13.3 55.6 ± 10.5 .380
Time from stroke
 Mean ± SD (months) 95.8 ± 99.4 87.9 ± 64.7 46.7 ± 58.6 76.1 ± 79.5 .210
 ∆t ⩽ 12 months 3 (20%) 2 (18.2%) 6 (42.9%) 11 (27.5%)
 12 < ∆t ⩽ 24 months 0 (0%) 1 (9.1%) 3 (21.4%) 4 (10%)
 ∆t > 24 months 12 (80%) 8 (72.7%) 5 (35.7%) 25 (62.5%)
Hemiparesis, n (%)
 Right 9 (60) 8 (72.7) 5 (35.7) 22 (55) .16
 Left 6 (40) 3 (27.3) 9 (64.3) 18 (45)
Handiness, n (%)
 Right handed 14 (93.3) 11 (100) 14 (100) 39 (97.5) .999
 Left handed 1 (6.7) 0 (0) 0 (0) 01 (2.5)
Stroke type, n (%)
 Ischemic 13 (86.7) 9 (81.8) 13 (92.9) 35 (89.6) .999
 Hemorrhagic 2 (13.3) 1 (9.1) 1 (7.1) 4 (10)
 Unknown 0 (0) 1 (9.1) 0 (0) 1 (0.4)

Abbreviations: PNF, proprioceptive neuromuscular facilitation; VR, virtual rehabilitation.