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. 2019 Jul 25;11:1179573519863826. doi: 10.1177/1179573519863826

Table 3.

Comparison of post-treatment scores and score changes (Fugl-Meyer Scale) after 3 different therapeutic interventions for motor impairment following stroke: proprioceptive neuromuscular facilitation, virtual reality with electronic games (Nintendo Wii), and a hybrid strategy.

Post-treatment scores
P Score changes
P
PNF VR PNF/VR PNF VR PNF/VR
PMP 83.9 ± 4.4 83.7 ± 4.7 85.5 ± 3.5 .470 6.1 ± 5.6 3.3 ± 8.7 2.3 ± 3.4 .608
SA 21.5 ± 3.9 21.3 ± 4.0 22.3 ± 2.4 .939 0.7 ± 3.8 1.0 ± 4.9 1.7 ± 5.9 .779
ULMF 33.8 ± 24.7 43.8 ± 23.7 45.1 ± 18.2 .337 3.0 ± 5.2 4.9 ± 4.2 4.7 ± 6.4 .727
LLMF 26.7 ± 3.6 27.2 ± 3.9 28.4 ± 3.0 .552 2.3 ± 2.8 2.4 ± 4.2 1.8 ± 3.9 .718
Balance 11.3 ± 1.4 11.5 ± 2.0 11.1 ± 1.7 .844 0.8 ± 1.7 0.8 ± 1.4 –0.1 ± 1.4 .296
Total 177.3 ± 30.7 187.5 ± 30.9 192.1 ± 25.3 .482 12.9 ± 10.4 12.4 ± 15 10.4 ± 11.1 .596

Abbreviations: LLMF, lower limb motor function; PMP, passive motion and pain; PNF, proprioceptive neuromuscular facilitation; SA, sensory assessment; ULMF, upper limb motor function; VR, virtual rehabilitation.