Skip to main content
. 2019 Aug 2;8(4):275–284. doi: 10.1089/g4h.2018.0076

Table 3.

Game Design Concepts Informing Intervention Elements

Self- determination theory Related game design concept(s)a   Take a break Intervention Elements  
Motivational messages Challenge quizzes Abstinence challenge goal-settingb Coping mobile apps Recognition & rewards
Relatedness Affiliation with others Includes Messages written “by smokers for smokers”   Range of goals from past participants shared with new smokers   “Leaderboard”allows smokers to compare their points with others
Autonomy Choice Message goal is to inform, motivate, but not to promote long-term cessation End of week 1, motivational interview with TTS focuses on lessons learned Smokers Choose goal during abstinence challenge Smokers choose Apps Provided a menu of downloadable Apps  
  Novelty & variety Topics vary from health related to social and economic consequences of smoking Questions on elements of nicotine withdrawal gives daily self-assessment opportunities Autonomy supported by allowing any goal, including zero days Apps for both relaxation and distraction Points collected for a variety of tasks related to participation.
  Short-term, Focused Goals   Each question separate “quiz” Abstinence Challenge only 2 weeks, creates sense of urgency and focus   Rewards for self-report of tobacco use and end-of-challenge COd measure
Perceived competence Protection from adverse consequences for initial failures   Given second chance for each question Providing a 2-week period for smokers allows for multiple attempts at abstinence goal   Points rewarded for participation, not achievement of abstinence
  Affirmation of Performance   Two-way texts provide positive feedback     Reward messages note daily points achieved
  Challenging tasks   Questions challenge smokers to think about behaviors Recognize that abstinence even for one day is a challenging task Managing cravings is key to short-term abstinence  
  Clear & compelling standards     Setting a numerical goal for abstinence days give smokers a clear target   Comparison of rewards with others compels smokers to work for self-identified standard
Timeline   Weeks 1–3 Weeks 1–3 End of Week 1 on telehealth call Weeks 1–3 Weeks 1–3 and end celebration
a

Game Design Concepts that support motivation20 originate from Theory of Intrinsically Motivating Instruction.31

b

Goal setting for abstinence with a Tobacco Treatment Specialist (TTS) over the phone.

c

Nicotine Replacement Therapy.

d

Carbon monoxide.