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. 2018 Jun 8;223(7):3327–3345. doi: 10.1007/s00429-018-1693-2

Fig. 1.

Fig. 1

Gameplay event types. On each of the two measurement days, participants played the racing game Carmageddon during four 10-min fMRI sessions. During the gameplay, participants could run over and kill virtual pedestrians with their car (event type ‘violent action’; 1st panel). When participants narrowly missed the pedestrian ‘attempted violent action’ was coded (2nd panel). During the ‘non-violent action’ a bonus-item was collected (3rd panel). ‘Non-intended actions’ were coded when the player crashed into objects or scenery in the game map (4th panel). Video and sound of the gameplay were recorded; time point and type of each event were coded; and a response model was generated for fMRI analyses