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. 2019 Aug 14;10:627–634. doi: 10.2147/AMEP.S199323

Table 1.

Demographics of participants

Total NO Gamers NO Nongamers NO p-value
Number (NO) of participants 32 12 20
Median age (IQR) years 25 (24–26) 24 (23.8–25) 25 (24–26) 0.111
Male/female 15/17 10/2 5/15
Handedness (left/right/ambidextrous) 4/26/2 2/8/2 2/18/0
Medical student/intern 30/2 11/1 19/1
Median year of study (IQR) 3.5 (3.5–4.5) 3.5 (3.5–3.8) 3.5 (3.5–4.5) 0.732
Experience with simulated surgery* (Y/N) 8/24 4/8 4/16
VR game experience (Y/N) 4/28 3/9 1/19
Prior video gameplay in hours/week (IQR) 3.9 (0.6–13) 17 (12.8–21.4) 1 (0–3) 0.004

Notes: *Porcine models, VR (not robotic surgery), box-trainer, physical models.

Abbreviations: Y, yes; N, no; IQR: interquartile range; VR, virtual reality.