Table 1.
Total NO | Gamers NO | Nongamers NO | p-value | |
---|---|---|---|---|
Number (NO) of participants | 32 | 12 | 20 | |
Median age (IQR) years | 25 (24–26) | 24 (23.8–25) | 25 (24–26) | 0.111 |
Male/female | 15/17 | 10/2 | 5/15 | |
Handedness (left/right/ambidextrous) | 4/26/2 | 2/8/2 | 2/18/0 | |
Medical student/intern | 30/2 | 11/1 | 19/1 | |
Median year of study (IQR) | 3.5 (3.5–4.5) | 3.5 (3.5–3.8) | 3.5 (3.5–4.5) | 0.732 |
Experience with simulated surgery* (Y/N) | 8/24 | 4/8 | 4/16 | |
VR game experience (Y/N) | 4/28 | 3/9 | 1/19 | |
Prior video gameplay in hours/week (IQR) | 3.9 (0.6–13) | 17 (12.8–21.4) | 1 (0–3) | 0.004 |
Notes: *Porcine models, VR (not robotic surgery), box-trainer, physical models.
Abbreviations: Y, yes; N, no; IQR: interquartile range; VR, virtual reality.