Table 3.
Characteristics of the participants (n=12).
| Characteristics | Value | |
| Age (years), median (IQRa) | 30 (29-35) | |
| Males, n (%) | 7 (58) | |
| Experience in emergency medicine (years), median (IQR) | 4 (3-10) | |
| Basic level of computer experienceb, n (%) | 12 (100) | |
| Rate of playing computer gamesc, n (%) | ||
| Never | 10 (83) | |
| Occasionally | 2 (16) | |
| First time with experimental virtual reality system, n (%) | 11 (91) | |
| Basic level of knowledge on 3D images productionb, n (%) | 12 (100) | |
| Level of knowledge on virtual realityb, n (%) | ||
| None | 11 (91) | |
| Basic | 1 (8) | |
aIQR: interquartile range.
bItems were graded on Likert-type scale (1=none, 2=basic, 3=intermediate, 4=expert).
cItems were graded on Likert-type scale (1=never, 2=occasionally, 3=less than 50% days, 4=more than 50% days, 5=every day).