Table 2.
Excerpt of identified and selected target group preferences for app characteristics and features.
| Study 1 | Study 2 | Target group preferences for app characteristics and features, based on findings from studies 1 and 2 | Accept or reject | |
| Topic | Subtopic | Results |
|
|
| Mobile phone and app usage | Mobile phone is used for entertainment and when bored (eg, games) | Important app characteristics: Entertainment | Features for use when bored/individual time of usage | Accepta |
| Mobile phone and app usage | Listening to music | —b | Music | Rejectc,d |
| Test app experiences | Disadvantage: High usage effort through tracking (as a result not everything was tracked) | Important app characteristics: Fast use | Supporting low user effort and fast use | Accepta |
| Test app experiences | Advantage: Test-app use for comparison of visual feedback with others | Favorite apps are mostly communications apps | Social comparison | Accepta |
| Test app experiences | Improvement suggestion: More feedback through additional evaluation charts | — | Different evaluation charts | Rejectc,e |
aMaintain suspense and adherence.
bNot applicable.
cNot relevant for target behavior/not in line with target behavior.
dNot affordable as incentive.
eFocus shall be kept on portions not on calorie intake.