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. 2019 Aug 12;7(8):e11575. doi: 10.2196/11575

Table 2.

Excerpt of identified and selected target group preferences for app characteristics and features.

Study 1 Study 2 Target group preferences for app characteristics and features, based on findings from studies 1 and 2 Accept or reject
Topic Subtopic Results

Mobile phone and app usage Mobile phone is used for entertainment and when bored (eg, games) Important app characteristics: Entertainment Features for use when bored/individual time of usage Accepta
Mobile phone and app usage Listening to music b Music Rejectc,d
Test app experiences Disadvantage: High usage effort through tracking (as a result not everything was tracked) Important app characteristics: Fast use Supporting low user effort and fast use Accepta
Test app experiences Advantage: Test-app use for comparison of visual feedback with others Favorite apps are mostly communications apps Social comparison Accepta
Test app experiences Improvement suggestion: More feedback through additional evaluation charts Different evaluation charts Rejectc,e

aMaintain suspense and adherence.

bNot applicable.

cNot relevant for target behavior/not in line with target behavior.

dNot affordable as incentive.

eFocus shall be kept on portions not on calorie intake.