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. 2019 Aug 12;7(8):e11575. doi: 10.2196/11575

Table 4.

Concept changes after expert evaluation.

App feature/characteristic Prototype I Prototype II
Challenges Strict defined rules to reach goals Easing the rules: More jokers for the users of the drinking world in the Big Master level
Feedback Visual feedback More visual feedback, for example, a smiling avatar for rewarding consumption of water
Feedback Informative feedback (tips) Optional extra button for more information, the user can choose if he/she wants more information concerning feedback
Feedback a Reflective questions in feedback, for example, What are your best tips for a friend to encourage him to drink more water?
Feedback Goal-orientated feedback: Asking an introductory question, linking the tips to the answer and thereby to the user’s goal
Usage motivation of app Feedback development: Focus on preintender and intender Informative feedback focuses on intenders only, preintenders are not considered. This decision was supported by literature, as health apps are more likely used by health-conscious people [31]
Worlds Bonus worlds: Might be possible with an update of the app (menu button bonus worlds)
Worlds Worlds are started one after the other The worlds can be played simultaneously
Infothek Point-related access or as a present More frequently access: Through reduction of the distance of the points
Infothek Information about healthy snacks/drinks Including more information about healthy snacks and drinks
Infothek Health, food waste, and beauty are topics Content ideas for the following topics: (1) Health : Where does enjoyment of taste start and where does it end (start of addiction); mechanism of resorption of nutrients; food waste: Shelf life of food, seasonality of fruits and vegetables, environmental pollution; (2) Beauty: Cosmetics without any animal testing
Quiz Answering question with yes/no; assigning answers Answering questions with drag and drop mechanisms

aNot applicable.