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. 2019 Aug 29;9:12578. doi: 10.1038/s41598-019-48379-8

Figure 3.

Figure 3

Pointing data from real world and different facing directions. (a) Experiment 1: Pointing errors from real world versus a virtual scene. (b) Experiment 2: Pointing errors for different initial facing directions. (c) Pointing errors for zone C compared to pointing errors for zone A and B (data from Experiment 1 and 2 combined).