Skip to main content
. Author manuscript; available in PMC: 2020 Jul 1.
Published in final edited form as: J Exp Psychol Anim Learn Cogn. 2019 Apr 29;45(3):338–349. doi: 10.1037/xan0000209

Table 1.

Experimental Designs

Group Phase 1 Phase 2 Test
Experiment 1
Constant R1-O1 (VI 12 s) R1: Ext R1: Ext
R2: Ext R2-O2 (VI 6 s) R2: Ext
Alternating R1-O1 (VI 12 s) R1: Ext R1: Ext
R2: Ext R2-O2 (VI 3 s; Odd blocks) Ext (Even blocks) R2: Ext
Experiment 2
O1 R1-O1 (VI 12 s) R1: Ext R1: Ext O1 (VT 12 s)
R2: Ext R2- O2 (VI 12 s) R2: Ext
O2 R1-O1 (VI 12 s) R1: Ext R1: Ext O2 (VT 12 s)
R2: Ext R2-O2 (VI 12 s) R2: Ext
Resurgence R1-O1 (VI 12 s) R1: Ext R1: Ext
R2: Ext R2-O2 (VI 12 s) R2: Ext

Note. Reinforcers always consisted of a 1-s presentation of a snack (O1) or $0.10 coin (dime; O2) image. R1 represents the reinforced button during Phase 1. R2 represents the reinforced button during Phase 2. The two buttons were always available. VI = variable interval; VT = variable time; Ext = extinction