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. 2019 Sep 9;179(12):1624–1632. doi: 10.1001/jamainternmed.2019.3505

Figure 1. CONSORT Diagram.

Figure 1.

Participants in all arms used a wearable device to track daily step counts, established a baseline, and selected a step goal increase. Participants in the control arm received regular feedback from the wearable device and its smartphone application but no other interventions. Participants in the gamification arms were entered into the intervention that ran automatically during the first 24 weeks and then had no interventions during the 12-week follow-up period.