Table 3.
Variables | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|
1. Object-level proportion correct | − .30 | − .19 | − .36* | − .01 | − .29 | .19 | .40* | .14 | − .38* |
2. Counters wagered | − .04 | .02 | .04 | .17 | − .07 | − .18 | .15 | .06 | |
3. Object-level reaction times | .55** | .22 | − .13 | − .14 | .02 | .13 | .32 | ||
4. Wagering reaction times | .11 | .17 | − .18 | − .33* | .04 | .30 | |||
5. ‘Meta-level’ gamma | − .32* | .13 | − .04 | − .05 | .27 | ||||
6. Autism Quotient | − .16 | − .21 | − .24 | .20 | |||||
7. Animation | .43** | − .21 | .01 | ||||||
8. Reading the Mind in the Eyes | − .20 | − .26 | |||||||
9. Balloon Analogue Risk Task | − .16 | ||||||||
10. Lottery |
*p < .05, **p < .01