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. 2019 Sep 16;21(9):e13833. doi: 10.2196/13833

Table 3.

Main themes for both positive and negative virtual reality exergame reviews.

Themes Description
Real-world feeling Body movement akin to real-world sport or activities made games more appealing
Intuitive controls Intuitive controls made games more playable and less frustrating, which was especially true for the less experienced players
Immersion Immersion was important for sense of presence and overall enjoyment of the game
Music Music greatly enhanced the overall experience of the games
Matching skill level Gradual step-by-step acquisition of skill and skill-matched intensity levels highly impacted on playability
Social aspects Sociable aspects of the games were favored, but sometimes multiplayer games left players feeling lonely or stuck
Exertion and matching real-world exercise levels VR exergaming provides a high level of exertion, equivalent to real-world exercise
Appearance The feeling of how you look when you play impacted on player’s enjoyment of the game
Graphicsa Good graphics and display allowed players to play for longer periods of time
Bugsa Bugs frustrated the players, but when they were fixed quickly, people were more likely to play on
Add-ons enhance gaming experience Simple add-ons and tweaks had the potential to enhance the overall game experience
Motion sicknessa Motion sickness made it difficult for players to engage
Developers Responsive and present developers gained more players and praise
Price Price influenced the overall perception of the VR exergames

aMain themes of the negative reviews, although also present in positive reviews