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. Author manuscript; available in PMC: 2020 Jan 1.
Published in final edited form as: IEEE Trans Radiat Plasma Med Sci. 2018 Apr 19;3(1):47–53. doi: 10.1109/TRPMS.2018.2828083

Fig. 8.

Fig. 8.

Texture synthesis results using different input histogram and Î2, showing the capability of the proposed method in generating variable trabecular textures in terms of bone mineral density (captured by histogram) and granularity (captured by Î2). This methodology, combined with high-resolution images of bone structures, can be used to generate different types of bones and introduce variability in the bone models.