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. Author manuscript; available in PMC: 2019 Oct 7.
Published in final edited form as: Int J Sports Sci Coach. 2018 Sep 27;13(6):849–862. doi: 10.1177/1747954118798057

Table 2.

Parent–player comparisons of significant differences within the go-zone displays.

Parents
(n = 57)
Players
(n = 141)
Fun-determinanta M SD M SD r Fun-factor
A coach encouraging a team (8) 4.72** 0.49 4.33 0.69 0.26 PC
Trying your best (73) 4.54** 0.60 4.80 0.50 0.25 TH
Having well-organized practices (10) 4.42* 0.71 4.08 0.88 0.18 P
Parents showing good sportsmanship (encouraging, not yelling) (72) 4.40** 0.73 3.88 1.06 0.23 GTS
Exercising and being active (5) 4.37* 0.82 4.66 0.58 0.18 TH
Getting compliments from coaches (1) 4.28** 0.75 3.74 0.97 0.26 PC
Playing well during a game (2) 4.19** 0.81 4.58 0.62 0.24 TH
Being strong and confident (20) 4.19* 0.81 4.50 0.71 0.19 TH
Having your parent(s) watch your games (11) 4.11** 0.84 3.35 1.18 0.29 GTS
Being congratulated for playing well (41) 4.11* 0.80 3.67 1.06 0.19 GTS
Getting/staying in shape (67) 4.11** 0.80 4.62 0.62 0.34 TH
Working hard (58) 4.09** 0.83 4.77 0.53 0.45 TH
Improving athletic skills to play at the next level (36) 3.91** 0.83 4.29 0.89 0.24 LI
Competing (52) 3.88** 0.95 4.41 0.81 0.29 TH
Having the freedom to play creatively (22) 3.53* 1.07 3.96 0.97 0.19 P
Having a group of friends outside of school (50) 3.42* 0.94 3.79 1.15 0.19 TF
Winning (30) 3.23** 0.98 3.82 1.04 0.29 MB
Hanging out with teammates outside of practice/games (51) 3.07* 0.96 3.48 1.21 0.18 TF
Having nice sports gear and equipment (27) 2.81* 1.08 3.28 1.16 0.19 S
Earning medals or trophies (63) 2.61* 1.21 3.18 1.22 0.21 S
Traveling to new places to play (53) 2.30* 1.24 2.85 1.24 0.21 S
Staying in hotels for games/tournaments (26) 1.81* 1.16 2.26 1.26 0.18 S
Playing rough (15) 1.72** 1.00 3.09 1.28 0.47 TH

Abbreviation: M = mean, SD = standard deviation, r = effect size of difference, Fun-factor = the fun-factor each determinant is categorized within (PC = Positive Coaching, TH = Trying Hard, P = Practices, GTS = Game Time Support, S = Swag, MB = Mental Bonuses, LI = Learning and Improving, TF = Team Friendships).

a

Number in parentheses identifies the fun-determinant within the go-zone displays (see Figures 36).

Fun-determinants within the “go-zone” quadrants (upper-left and lower right) of the graph indicate fun-determinants rated above the importance average by one group and below the average by the other group and are shown in italics.

*

p < 0.013

**

p < 0.001.