Table 4.
Thematic analysis summary.
| Game | Shared main themes | |
| Memory aid for conceptual, procedural, and metacognitive knowledge development | Learning tool | An easy-to-read but hard-to-learn reference tool |
| Enhances enjoyment in learning history taking | Affects enjoyment and engagement | Neither engaging nor enjoyable |
| Text size, spelling, grammar optimization, add skip button, and increase difficulty levels | Design and functionality optimization suggestions | Add pictures, color and animations, as well as enhancing interactivity |
| Game specific theme: Game is generalizable to other clinical scenarios of different systems | —a | — |
aNot applicable.