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. 2019 Oct 3;7(10):e15871. doi: 10.2196/15871

Table 1.

Overview of gamification approaches [24].

Gaming approach Description
Economic gamification techniques

Marketplace and economies Providing gamers with a virtual currency that allows them to deal in game

Digital rewards These include badges, game currency, game points, virtual goods, and powers or abilities

Real-world prizes Provides gamers with options to exchange in-game credits for real-world prizes such as vouchers or other forms of goods and services
Social gamification techniques

Avatar Allows individuals to choose a virtual character to represent oneself

Agent A virtual character that help guides or provides instructions to user

Competition Allows individuals to compete with other players or with each other

Teams Game that involves several individual players, allowing them to interact and form relationships

Parallel communication systems Allows individuals to communicate with one another

Social pressure Ability of game to pressurize individuals to perform in certain task, so that he or she will be invited to subsequent events.
Performance-orientated techniques

Feedback Spoken, visual, or auditory feedback about user’s performance

Levels Information on the stage of a game one has attained

Secondary game objectives Secondary goals that reward the player upon completion

Ranks of achievement Measurement of character development

Leaderboards Allows for comparisons with other players

Time pressure Pre-determined time limits for task completion
Embedding-focused techniques

Narrative context A storyboard or stories that guide development of the character

3D environment 3D models of objects that parallel the real world