Economic gamification techniques
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Marketplace and economies |
Providing gamers with a virtual currency that allows them to deal in game |
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Digital rewards |
These include badges, game currency, game points, virtual goods, and powers or abilities |
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Real-world prizes |
Provides gamers with options to exchange in-game credits for real-world prizes such as vouchers or other forms of goods and services |
Social gamification techniques
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Avatar |
Allows individuals to choose a virtual character to represent oneself |
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Agent |
A virtual character that help guides or provides instructions to user |
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Competition |
Allows individuals to compete with other players or with each other |
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Teams |
Game that involves several individual players, allowing them to interact and form relationships |
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Parallel communication systems |
Allows individuals to communicate with one another |
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Social pressure |
Ability of game to pressurize individuals to perform in certain task, so that he or she will be invited to subsequent events. |
Performance-orientated techniques
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Feedback |
Spoken, visual, or auditory feedback about user’s performance |
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Levels |
Information on the stage of a game one has attained |
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Secondary game objectives |
Secondary goals that reward the player upon completion |
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Ranks of achievement |
Measurement of character development |
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Leaderboards |
Allows for comparisons with other players |
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Time pressure |
Pre-determined time limits for task completion |
Embedding-focused techniques
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Narrative context |
A storyboard or stories that guide development of the character |
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3D environment |
3D models of objects that parallel the real world |