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. 2019 Oct 18;69:5–16. doi: 10.2478/hukin-2019-0023

Table 2.

Characteristics of virtual reality systems and virtual environment in investigated studies

LI Source Display Additional systems Interaction VE/ humanoid creation
Immersive Brault et al., 2012 HMD (Cybermind Visette) Intersense wireless (IS 900) head tracker real‐time head interaction real‐life 3D motion capture recordings
Covaci et al. 2012 CAVE optical tracker H. 27, real basketball hoop visual feedback NR
Craig et al., 2006 HMD (Cybermind Hi‐ Res900) head tracking system (Flock of Birds electromagnetic sensor) real‐time head interaction theoretical model incorporating aerodynamic Magnus‐Robins lift and drag forces
Craig et al., 2009 HMD (Cybermind Hi‐ Res900) head tracking system (Flock of Birds electromagnetic sensor) real‐time head interaction, performance feedback validated aerodynamics model including gravity, drag, and Magnus –Robins lift forces
Dessing et al., 2010 HMD (Cybermind Visette) NR visual feedback theoretical model incorporating aerodynamic Magnus‐Robins lift and drag forces
Petri et al., 2018 CAVE, HMD (Oculus) NR interactive infrared motion capturing system VICON
Tsai et al., 2017 Bideau et al., 2004 HMD (HTC Vive) large cylindrical screen electronic 2D BTB (Basketball Tactics Board) stereovision glasses, 3 synchronised video projectors (Barco 1208S), real goal real‐time head interaction real‐time head interaction NR throwers’ motion capture, resulting model is based on statistically averaged motions
Semi-immersive Brault et al., 2015 stereoscopic projector (Acer H5360) light glasses (Nvidia 3D), real goal, synthetic grass on the floor real‐time head interaction motion capture of attacker, motion capture of the ball (dynamical model parameters)
Cortese et al., 2011 screen projector non interactive ball trajectory changed using given equations
Gray et al., 2007 screen Gray’s batting simulation, projector, real bat audio feedback motion toward the batter was simulated by increasing the ball’s angular size
Ouadahia et al., 2016 screen fan system, audio system, sailboard simulator interactive high graphic quality video game representing a sailboard on sea
Ranganath an et al., 2007 screen video projectors, lightweight polarized goggles non interactive 10‐camera motion‐analysis system to capture the kinematics of the pitcher, 2 standard cameras ball flight
Tyreman et al., 2007 screen stereoscoping glasses, plastic ice hockey net, hockey full goaltender sized straight gloves, bladedhockey goaltender, Flock of Birds, video projector non interactive twin‐lens camera
Vignais et al., 2009 Vignais et al., 2015 cylindrical screen screen stereoscopic glasses,real goal real goal real‐time head interaction non interactive VICON motion capture system (throwing movements) VICON MX40, 12 cameras, 40 reflective markers, 6 on the ball
Non-immersive Campbell et al., 2014 notebook screen NR non interactive three‐dimensional, computer‐ generated golf green was designed
Tornese et al., 2011 notebook screen motorized rotating chair, unstable platform (40×40 cm) with a cylindrical curved base, digital photocamera non interactive images and sounds acquired in MPEG‐4 format by a digital photocamera (1st person view)

LI‐ level of immersion, NR‐ non‐reported