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. 2019 Oct 28;16(21):4161. doi: 10.3390/ijerph16214161

Table 1.

List of basic characteristics of the included studies.

Researchers Subjects Country: Language GMFCS Level (Number) Characteristics of Subjects (Number; Genders; Ages) Intervention Methods; Frequency of the Intervention Group; Total Time of the Intervention Group Intervention Location VR Platforms Types of VR Game Outcome Indicators
Experimental Group Control Group
Han et al. [39] (2010) Children with paralytic hemiplegia South Korea: Korean L(1):9
L(2):1
L(1):8
L(2):2
20; the experimental group: 10: 5 males (9.50 ± 2.46); the control group: 10: 5 males (8.90 ± 2.37) Strength training treatment + VRGs treatment; 15 min/time, 3 days/week, 12 weeks in total; 540 min Hospital Nintendo wii fit balance board Warrior posture; wire-waling; rafting in the valley
Sharan et al. [32] (2012) Children with postoperative cerebral palsy India: English Not Clear Not Clear 16; the experimental group: 8 (8.88 ± 3.23); the control group: 8 (10.38 ± 4.41) (NSL) Depending on game types, 3 days/time, 3 weeks in total Not clear Nintendo wii-fit Depending on children’s abilities
Alsaif and Alsenany [33] (2015) Children with spastic diplegia Saudi Arabia: English L(3):20 L(3):20 40; the experimental group: 20; the control group: 20; 6-to-10-year-olds (NSL) VRGs; 20 min/day, 7 times/week, 12 weeks in total; 1680 min Home Nintendo wii fit balance board Not specified
Atasavun et al. [31] (2016) Children with hemiplegic cerebral palsy Turkey: English L(1):9
L(2):3
L(1):10
L(2):2
24; the experimental group: 12: 8 males; the control group: 12: 2 males; 6-to-14-year-olds Regular rehabilitation treatment + VRGs treatment; 30 min/time, 2 days/week, 12 weeks in total;720 min Hospital Nintendo wii-fit Wii basketball game; Wii football game; Wii boxing game
Trakci et al. [14] (2016) Children with hemiplegic cerebral palsy Turkey: English L(1~2):15 L(1~3):15 30; the experimental group: 15: 10 males (10.46 ± 2.69); the control group: 15: 9 males (10.53 ± 2.79) Neurodevelopmental therapy + VRGs treatment; 20 min/time, twice per week, 12 weeks in total; 480 min Rehabilitation Centre Nintendo wii-fit Slalom; wire-walking; football game ③⑤
Ren et al. [37] (2016) Children with spastic diplegia China: Chinese L(1):8
L(2):11
L(1):7
L(2):9
35; the experimental group: 19: 11 males and 8 females (53.88 ± 13.58); the control group: 16: 9 (56.53 ± 9.67) Regular rehabilitation treatment + VRGs treatment; 40 min/time,5 times/week, 12 weeks in total; 2400 min Hospital Q4 situational interactive rehabilitation training system produced by OPEM Not specified
Rgen et al. [34] (2016) Children with spastic hemiplegia Turkey: English Not Clear Not Clear 30; the experimental group: 15: 7 males (11.07 ± 2.37); the control group: 15: 7 males (11.33 ± 2.19) Regular rehabilitation treatment + VRGs treatment; 40 min/time, twice per week, 9 weeks in total; 720 min Not Clear Nintendo wii-fit Ski jumping; snowball fight; jogging; the oblique city; penguin slides; perfect 10; guiseway; header ⑤⑥
Sajan et al. [35] (2017) Children with double lower limb paralytic and quadriplegic cerebral palsy India: English L(1):1
L(2):2
L(3):6
L(4):1
L(2):1
L(3):7
L(4):2
20; the experimental group: 10: 5 males (12.4 ± 4.93); the control group: 10: 6 males (10.6 ± 3.78) Regular rehabilitation + VRGs treatment; 30 min/time,6 times/week, 3 weeks in total; 540 min Clinical Nintendo Wii-fit remote control game Boxing; tennis
Zhao et al. [36] (2018) Children with hemiplegic, diplegic and quadriplegic cerebral palsy China: Chinese L(1):18
L(2):6
L(1):17
L(2):7
48; the experimental group: 24: 11 males (59.38 ± 11.29); the control group: 24: 16 males (54.33 ± 10.93) Regular rehabilitation treatment + VRGs treatment; 40 min/time, 5 times/week,3 weeks in total; 600 min Hospital Active video games on the Xbox Kinect platform Dance Imitation
Hsieh et al. [40] (2018) Children with diplegic and quadriplegic cerebral palsy Taiwan, China: English L(2):10
L(3):6
L(4):4
L(2):10
L(3):5
L(4):5
40; the experimental group: 20: 14 males (7.33 ± 1.31); the control group: 15: 12 males (7.41 ± 1.54) Regular rehabilitation treatment + VRGs treatment; 40 min/time, 5 times/week,12 weeks in total; 2400 min Not Clear computer + joystick (the software Scratch) Flower watering, monkey eating bananas, killing mosquitoes with a swatter ③⑤
Yang et al. [38] (2019) Children with spastic diplegia China: Chinese L(3):20 L(3):20 45; the experimental group: 23: 9 males (55.53 ± 14.73)l the control group: 22: 12 males (54.85 ± 13.40) Regular rehabilitation treatment + VRGs treatment; 20 minutes/time, 5 times/week, 12 weeks in total; 1200 min Hospital The Biomaster VR training system produced in Guangzhou Picture matching, skiing, football

Note: NSL: The male to female ratio is not mentioned; L:Gross Motor Function Classification System Level of Cerebral Palsy; GMFCS: Gross Motor Function Classification System; VRGs: Virtual reality games; ①: Movement Assessment Battery for Children (M-ABC, the balance test); ②: Pediatric Balance Scale (PBS); ③: Berg Balance Scale (BBS); ④: Nintendo Wii Fit Balance Board Score; ⑤: Timed Up and Go (TUG); ⑥: Pediatric balance measurement (PBM).