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. 2017 Jun 27;38(10):4865–4881. doi: 10.1002/hbm.23692

Table 2.

The 42 neurally plausible semantic features (NPSFs)

Categorya Feature Definition Example stimuli
Perceptual and affective characteristics of an entity Man‐made Objects or settings made by humans Bicycle, desk, newspaper, church
Natural Objects or activities occurring in nature Flower, flood, island
Inanimate Nonliving object Ball, coffee, window
Visual perception Visual perceptual properties Big, blue, empty, new, shiny
Size Physical volume or size Big, heavy, long, small
Color Self‐explanatory Black, blue, green, red, white
Temperature Related to temperature Sun, summer, winter, cold, hot
Positive affective valence Self‐explanatory Celebrate, laugh, vacation, happy
Negative affective valence Self‐explanatory Destroy, fear, terrorist, dangerous, sick
High affective arousal Self‐explanatory Celebrate, shout, hurricane, angry
Animate beings Person A human being Boy, doctor, farmer, pilot, voter
Animal An animal or anatomy of animals Bird, dog, duck, feather, horse
Human‐group More than one human being Team, couple, family, mob, council
Time and space Settings Place or temporal settings Lake, church, park, night, hotel
Unenclosed An environment without shelter or enclosure Beach, lake, field, island, street
Location Actions or events that imply spatial settings Meeting, visit, stay, live
Shelter Being enclosed, indoors is a salient feature; opposite of unenclosed Car, hotel, school, hospital, store
Change of location Self‐explanatory Approach, hike, throw, car, run
Event Self‐explanatory Dinner, protest, trial, vacation
Time‐related Related to a time period or timing Morning, night, spring, summer, end
Human activity type Violence/conflict Involving aggression and those who commit it Army, guard, soldier, terrorist
Health Related to improving or threatening health Medicine, doctor, patient, victim, hospital
Eating/drinking Self‐explanatory Drink, eat, dinner, corn, restaurant
Communication Medium of communication Listen, speak, newspaper, author, reporter
Sports Related to recreation or competitive physical activities Play, soccer, baseball, bicycle, team
Technology Related to technology or technical skills Computer, television, engineer, scientist
Money Related to financial activities or economics Buy, cash, banker, expensive, wealthy
Arts and literature Objects, actions or professions related to humanities, arts, literature Actor, author, artist, theatre, draw
Social norms Related to laws and authority structure Trial, criminal, lawyer, court, prison
Governance Related to civics, politics, dominance Debate, protest, army, mayor, embassy
Intellectual Requiring, gaining, or providing knowledge or expertise Plan, read, computer, engineer, school
Social action or state Transfer of possession Transaction (giving/receiving); change of ownership Give, steal, take, buy
Social interaction Interaction between two or more subjects Interview, negotiate, party, lonely
Social support Providing social support is a salient feature Help, family, minister, parent
Physical action or state Physical action Self‐explanatory Kick, throw, play, walk, march
Change of physical state Self‐explanatory Destroy, fix, grow, break
Physical impact Two subjects or objects coming in contact with each other Break, destroy, drop, kick
Mental action or state Mental action Requiring cognitive processes; occurring internally Liked, plan, want, teacher, clever
Perceptual action Self‐explanatory Listen, watch, read, witness
Emotion Emotional state or action Fear, laugh, like, happy
Abstractness Abstract Detached from sensory or motor properties; low imagability Plan, want, clever
Part of speech Attribute Adjectives Aggressive, blue, shiny, sick
a

The grouping into categories is included here to facilitate description but was not used in the modeling.