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. 2013 Sep 30;35(7):2950–2965. doi: 10.1002/hbm.22377

Figure 1.

Figure 1

Example trial and experimental design. (A) Story phase: A trial started with the presentation of a 4‐s long video, in which the character either ended up with an incongruent belief (incongruent‐beliefs condition), or with a congruent belief (congruent‐beliefs condition) compared to one's own belief about the ball's location (B) Fixation picture with jittered duration (2–4 s) (C) Question phase: In this picture the subject had to respond either according to the other's belief (“Er?”), or the own belief (“Ich?”) about the location of the ball. Depending on the prior presented video the beliefs could either diverge or be congruent. Response was given via button press (left or right) (D) The trial ended with a second fixation picture, lasting for 5 s. Trials from each condition were presented in an interleaved fashion.