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. 2015 Aug 7;25(1):44–54. doi: 10.1002/mpr.1486

Table 2.

Exploratory factor analysis (EFA) of the BIS/BAS scales conducted on the exploration sample (N = 2936)

Standardized loadings
Item Expected factora Factor 1 Factor 2 Factor 3 Factor 4
Even if something bad is about to happen to me, I rarely experience fear or nervousness BIS −0.443 0.307 −0.056 0.018
I go out of my way to get things I want Drive −0.040 0.025 0.711 0.018
When I'm doing well at something I love to keep at it RR 0.771 0.088 −0.025 −0.185
I'm always willing to try something new if I think it will be fun FS 0.408 −0.053 0.109 0.328
When I get something I want, I feel excited and energized RR 0.548 0.155 0.175 0.074
Criticism or scolding hurts me quite a bit BIS −0.071 0.628 0.085 −0.025
When I want something I usually go all‐out to get it Drive 0.615 0.007 −0.057 0.032
I will often do things for no other reason than that they might be fun FS 0.104 0.005 0.003 0.649
If I see a chance to get something I want I move on it right away Drive 0.584 −0.065 −0.024 0.263
I feel pretty worried or upset when I think or know somebody is angry at me BIS 0.008 0.673 0.020 −0.015
When I see an opportunity for something I like I get excited right away RR 0.362 0.355 −0.062 0.260
I often act on the spur of the moment FS −0.084 0.071 0.278 0.532
If I think something unpleasant is going to happen I usually get pretty “worked up” BIS −0.001 0.639 0.016 0.064
When good things happen to me, it affects me strongly RR 0.083 0.376 0.317 0.083
I feel worried when I think I have done poorly at something important BIS 0.278 0.622 0.024 −0.094
I crave excitement and new sensations FS 0.169 0.011 0.270 0.419
When I go after something I use a “no holds barred” approach Drive 0.021 −0.045 0.786 −0.006
I have very few fears compared to my friends BIS −0.384 0.230 −0.286 0.009
It would excite me to win a contest RR 0.433 0.241 0.034 0.048
I worry about making mistakes BIS −0.004 0.686 −0.152 −0.001

Note: BIS, Behavioural Inhibition System; BAS, Behavioural Activation System; RR, Reward Responsiveness; FS, Fun Seeking.

a

Expected factor following Carver and White (1994). In italic typeface, loadings ≥ 0.45.