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. 2019 Nov 22;11:304. doi: 10.3389/fnagi.2019.00304

FIGURE 3.

FIGURE 3

Primary outcome result of game experience. Data shown in the figure are means with standard deviations in each emotional category of the GEQ (n = 17). The two light-gray categories (tension, negative affect) have to be evaluated reversely which means a lower score is favorable. The GEQ ranges from 0 = “not at all” to 4 = “extremly”.