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. 2019 Nov 22;11:304. doi: 10.3389/fnagi.2019.00304

TABLE 2.

Primary outcome results: summary of usability protocol with supervisors’ observations and participants’ feedback.

Criteria Positive aspects Negative aspects
Functionality and interaction with the system – Simple set up
– Easy usable game composition
– Very specific movements/steps needed for step-based cognitive games (specific and strict step detecting algorithm)
– Technical malfunctions of HDMI dongles
IMUs – Comfortable to wear
– Easy to attach (slap band) to wrists/ankles
– Slap bands are easy to clean (e.g., from sweat)
– Feasible navigation with the right hand IMU (“hand mouse”)
– Battery can be easily charged
– Instable IMU connection (via Bluetooth)
– Activation of the “hand mouse” in inappropriate situations (e.g., during dancing)
– Suboptimal navigation for left-hander
– Technical malfunctions of IMUs
Design – Appealing game design
– Pleasant and diverse music
– Cute and funny cartoon-based instructor
– Virtual instructor could be more motivating (gestures as “thumps up”, comments etc.)
Training principles – Real-time feedback while exercising (auditory and visual, positive and negative)
– Performance score as feedback after exercising is motivating
– High variability of exercises and levels
– Auditory feedback (sounds for “right” and “wrong”) could be louder in relation to background music
– Feedback not always traceable
– Partly inaccurate evaluation of movements
Exercises – Clear structure of exercise levels
– Entertaining quiz questions between strength exercises
– Challenging strength and balance exercises (especially higher levels)
– Exciting and challenging step-based cognitive games
– Duration of the exercise is displayed
– Helpful cues (arrows) to prepare the next movement
– Dance steps sometimes not perfectly instructed (difficult to reproduce)
– Turns in dancing are difficult as no view on TV while turning
– Instructions in English (difficult to understand for German-speaking participants)
– Only frontal view of exercises (side view missing)
Emotions – Motivation and fun (despite of technical malfunctions)
– Curiosity about what is coming in the next levels
– Happiness when seeing progress or achieving more performance points
– Frustration and displeasure because of technical issues and inaccurate evaluation of movements
– Impatience with navigation

IMU, inertial measurement unit.