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. Author manuscript; available in PMC: 2021 Sep 1.
Published in final edited form as: J Clin Child Adolesc Psychol. 2019 Jun 5;49(5):639–650. doi: 10.1080/15374416.2019.1614000

Table 1.

Summary of Treatment Components for Standard Behavior Therapy and Modified Behavior Therapy

Component Standard Behavior Therapy Modified Behavior Therapy
Point System • Earn points for exhibiting positive behavior or failing to exhibit negative behavior
• Lose points for exhibiting negative behavior
• Earn points for exhibiting positive behavior or failing to exhibit negative behavior
Morning Module • Awards for High Point Kid, Most Improved Kid
• Award for Best Social Skills
• Social Skills Training Module
• Awards for High Point Kid, Most Improved Kid
• Award for Best Helper
• Emotion Skill Training Module
Daily Check In • None • Counselor initiated brief positive “check-in” encounter with each child at least twice per day
Sit-Out Cards • None • Each child is allowed to use up to 3 “I need a break” cards each day
Time Out Procedure • Starts at 10 minutes
• Must serve last 2 minutes appropriately
• Escalated to 20 minutes for misbehavior during TO
• End TO by asking why they were assigned TO
• Starts at 10 minutes
• Must serve last 2 minutes appropriately
• Reduced to 5 minutes by serving TO appropriately
• End TO by asking how they are feeling and what can be done to help them improve
Daily Behavior Consequences • Positive consequences (recess) for positive daily behavior
• Negative consequences (writing sentences, set apart from group) for negative daily behavior
• Positive consequences (recess) for positive daily behavior
• Group-based positive consequences (end of day fun activity chosen by kids) for positive daily behavior exhibited by treatment group
Weekly Behavior Consequences • Positive consequences (field trip) for positive weekly behavior
• Negative consequences (chores, boring tasks) for negative weekly behavior
• Positive consequences (field trip) for positive weekly behavior. Extra incentives added to weekly field trip to make it more rewarding.
Intermittent Rewards • None • “Caught you being good” ticket system backed up by material rewards (toy store).

Notes: Differences between conditions highlighted by italic font