TABLE 5.
Age | Sex$ | Education | IQ | Neuroticisma | TMD | Motivation | Diligence | |
Emotional Face Recognition Task: Face version | ||||||||
Accuracy (%) – Happy | –0.04 | 0.01 | –0.10 | 0.04 | 0.00 | 0.17 | – | – |
Accuracy (%) – Sad | –0.19 | –0.15 | 0.05 | 0.15 | 0.19 | 0.28∗∗ | – | – |
Accuracy (%) – Angry | –0.32∗∗∗ | –0.02 | –0.05 | 0.16 | 0.14 | –0.05 | – | – |
Accuracy (%) – Fearful | –0.38∗∗∗ | 0.09 | –0.01 | 0.16 | 0.14 | 0.19 | – | – |
Emotional Face Recognition Task: Eyes version | ||||||||
Accuracy (%) – Happy | –0.01 | 0.06 | –0.21 | 0.09 | 0.04 | 0.14 | – | – |
Accuracy (%) – Sad | –0.17 | 0.18 | –0.02 | –0.01 | 0.23 | 0.21 | – | – |
Accuracy (%) – Angry | –0.03 | 0.07 | –0.04 | –0.004 | 0.14 | 0.07 | – | – |
Accuracy (%) – Fearful | –0.24 | 0.02 | –0.04 | –0.003 | 0.14 | 0.04 | – | – |
Intensity Morphing Task: Increase condition | ||||||||
Detection threshold – Happy | –0.03 | –0.01 | 0.07 | 0.06 | 0.06 | 0.05 | – | – |
Detection threshold – Sad | 0.04 | –0.09 | 0.08 | 0.12 | –0.05 | –0.05 | – | – |
Detection threshold – Angry | –0.02 | –0.12 | 0.12 | 0.07 | 0.03 | 0.09 | – | – |
Detection threshold – Fearful | 0.15 | –0.12 | 0.15 | 0.06 | –0.13 | 0.04 | – | – |
Detection threshold – Disgusted | 0.12 | –0.19 | 0.14 | 0.09 | –0.05 | –0.04 | – | – |
Intensity Morphing Task: Decrease condition | ||||||||
Detection threshold – Happy | –0.08 | 0.00 | 0.02 | –0.10 | –0.02 | –0.06 | – | – |
Detection threshold – Sad | –0.03 | 0.03 | –0.15 | –0.21 | –0.05 | –0.13 | – | – |
Detection threshold – Angry | –0.03 | –0.18 | –0.12 | 0.02 | –0.01 | 0.00 | – | – |
Detection threshold – Fearful | 0.08 | 0.05 | –0.27∗∗ | –0.19 | –0.03 | 0.00 | – | – |
Detection threshold – Disgusted | –0.02 | –0.09 | –0.06 | 0.01 | –0.07 | –0.11 | – | – |
Face Affective Go/NoGo | ||||||||
d-prime – Happy/Neutral | 0.02 | 0.10 | 0.04 | 0.05 | –0.05 | –0.07 | – | – |
d-prime – Happy/Sad | 0.05 | 0.08 | –0.08 | 0.04 | –0.01 | 0.03 | – | – |
d-prime – Neutral/Happy | 0.04 | 0.001 | 0.05 | –0.07 | 0.05 | 0.05 | – | – |
d-prime – Neutral/Sad | 0.02 | –0.09 | 0.14 | 0.11 | 0.06 | 0.22 | – | – |
d-prime – Sad/Happy | 0.00 | –0.10 | 0.09 | 0.05 | –0.04 | 0.01 | – | – |
d-prime – Sad/Neutral | –0.08 | 0.21 | –0.19 | –0.03 | –0.02 | 0.14 | – | – |
Reinforcement Learning Taskb | ||||||||
Alpha – Win condition | –0.30 | 0.13 | –0.04 | –0.23 | 0.29 | 0.06 | 0.05 | 0.01 |
Alpha – Loss condition | 0.23 | –0.16 | 0.14 | 0.05 | –0.31 | 0.03 | –0.13 | –0.20 |
Monetary Incentive Reward Task | ||||||||
Reaction time (ms) – Win | –0.08 | –0.01 | 0.14 | –0.11 | 0.15 | –0.18 | –0.08 | 0.09 |
Reaction time (ms) – Loss | 0.02 | 0.06 | –0.07 | –0.10 | –0.02 | –0.14 | –0.06 | 0.09 |
Progressive Ratio Task | ||||||||
Breakpoint (trials) | –0.23 | 0.12 | 0.05 | –0.09 | –0.07 | –0.07 | 0.39∗∗∗ | 0.29∗∗ |
Adapted Cambridge Gambling Task | ||||||||
Risk adjustment – Win condition | 0.12 | –0.28∗∗ | 0.11 | 0.19 | 0.05 | 0.05 | –0.16 | –0.05 |
Risk adjustment – Loss condition | –0.21 | 0.03 | 0.17 | 0.14 | –0.01 | –0.01 | 0.02 | 0.06 |
Moral Emotions Task | ||||||||
Guilt – Agent | 0.14 | 0.17 | –0.05 | –0.11 | 0.01 | 0.01 | – | – |
Guilt – Victim | 0.08 | 0.17 | –0.07 | –0.03 | 0.15 | 0.15 | – | – |
Shame – Agent | 0.02 | 0.28∗∗ | –0.02 | –0.17 | 0.1 | 0.10 | – | – |
Shame – Victim | –0.03 | 0.16 | –0.03 | –0.17 | 0.23 | 0.23 | – | – |
Social Information Preference Task | ||||||||
Information (%) – Thoughts | –0.02 | 0.03 | 0.02 | –0.05 | –0.1 | –0.10 | – | – |
Information (%) – Faces | 0.13 | 0.03 | –0.10 | 0.03 | 0.06 | 0.06 | – | – |
Information (%) – Facts | –0.08 | –0.09 | 0.10 | 0.10 | 0.07 | 0.07 | – | – |
Prisoner’s Dilemmac | ||||||||
Proportion steals (%) – Cooperative | –0.13 | –0.14 | –0.02 | –0.07 | –0.12 | –0.12 | 0.01 | 0.06 |
Proportion steals (%) – Tit-for-two-tat | –0.08 | –0.23 | –0.01 | –0.11 | –0.01 | –0.01 | 0.04 | 0.10 |
Proportion steals (%) – Aggressive | –0.06 | –0.26∗∗ | 0.03 | 0.005 | –0.03 | –0.03 | 0.11 | 0.14 |
Ultimatum Gamed | ||||||||
Average acceptance rate (%) | –0.16 | 0.07 | 0.16 | –0.08 | 0.06 | 0.17 | –0.02 | –0.22 |
Correlations between EMOTICOM primary outcomes and age, sex, education indexed with the Family History Assessment Module on a five-point Likert scale, IQ score assessed with the Reynolds Intellectual Screening Test, total mood disturbance (TMD) indexed with the Profile of Mood Scale, and trait Neuroticism indexed with the NEO Personality Inventory-Revised (n = 93) and the NEO Personality Inventory 3 (n = 6). Correlations between self-reported motivation and diligence and outcomes from the six EMOTICOM tasks containing monetary reward are also shown. Correlation coefficients are reported as Spearman’s ρ; only p-values < 0.01 are considered significant. ∗∗p < 0.01, ∗∗∗p < 0.001. $A negative ρ value indicates males score higher while a positive ρ value indicates females score higher. aN = 99 due to missing data from one participant. bN = 68 as 32 participants performed below chance level, violating the assumptions of the reinforcement learning algorithm used to determine the alpha value. cN = 95 due to missing data from five participants. dN = 99 due to missing data from one participant.