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. 2019 Nov 26;13:417. doi: 10.3389/fnhum.2019.00417

TABLE 3.

Descriptive statistics: duration of VR sessions and VRNQ scores.

Group N Mean (SD) SE
Total duration Gamers 18 199.39 (13.63) 3.21
Non-Gamers 22 186.36 (11.76) 2.51
Total 40 192.2 (14.09) 2.23
Duration of session 1 Gamers 18 65.61 (7.14) 1.68
Non-Gamers 22 54.77 (5.91) 1.26
Total 40 59.65 (8.42) 1.33
Duration of session 2 Gamers 18 63.33 (6.16) 1.45
Non-Gamers 22 65.86 (6.21) 1.32
Total 40 64.72 (6.24) 0.99
Duration of session 3 Gamers 18 70.44 (7.78) 1.83
Non-Gamers 22 65.73 (6.75) 1.44
Total 40 67.85 (7.52) 0.69
VRNQ total score out of 140 (across 3 sessions) Gamers 18 127.2 (7.32) 0.99
Non-Gamers 22 125.6 (7.71) 0.95
Total 40 126.3 (7.55) 0.69
User’s experience (across 3 sessions) out of 35 Gamers 18 31.37 (2.73) 0.34
Non-Gamers 22 30.91 (2.73) 0.37
Total 40 31.12 (2.73) 0.25
Game mechanics (across 3 sessions) out of 35 Gamers 18 31.50 (2.68) 0.37
Non-Gamers 22 31.32 (2.61) 0.32
Total 40 31.40 (2.63) 0.24
In-game assistance (across 3 sessions) out of 35 Gamers 18 31.70 (2.59) 0.35
Non-Gamers 22 31.65 (2.52) 0.31
Total 40 31.68 (2.54) 0.23
VRISE (across 3 sessions) out of 35 Gamers 18 32.67 (2.17) 0.30
Non-Gamers 22 31.71 (2.56) 0.32
Total 40 32.14 (2.43) 0.22