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. 2019 Dec 10;14(12):e0226213. doi: 10.1371/journal.pone.0226213

Table 1. Descriptive statistics and correlations between the variables in female and male gamers group.

Female gamers
Variables M SD 1 2 3 4 5 6 7
1. problematic video gaming 1.52 1.49
2. game hours 8.00 10.98 0.54***
3. self-esteem 28.37 5.91 0.12 0.18*
4. self-efficacy 30.23 4.65 0.02 0.05 0.49***
5. loneliness 25.43 9.59 0.03 0.01 -0.42*** -0.28***
empathy 6. empathic concern 41.33 7.42 -0.02 0.01 0.08 0.10 -0.17*
7. personal distress 23.95 5.77 0.04 -0.10 -0.43*** -0.49*** 0.27*** 0.20**
8. perspective taking 33.67 5.77 -0.05 0.05 0.04 0.05 0.01 0.44*** 0.04
Male gamers
Variables M SD 1 2 3 4 5 6 7
1. problematic video gaming 2.09 1.80
2. game hours 15.00 15.14 0.39***
3. self-esteem 29.79 5.93 -0.34*** -0.22**
4. self-efficacy 30.91 4.72 -0.28*** -0.15 0.57***
5. loneliness 24.83 9.37 0.29*** 0.09 -0.57*** -0.46***
empathy 6. empathic concern 36.88 7.25 -0.01 -0.12 0.03 0.06 -0.03
7. personal distress 21.08 6.07 0.39*** 0.05 -0.54*** -0.58*** 0.43*** 0.15
8. perspective taking 33.40 5.72 -0.12 -0.05 0.22** 0.34*** -0.17** 0.42*** -0.25**

***p < 0.001

**p < 0.01

*p < 0.05