Table 1. Descriptive statistics and correlations between the variables in female and male gamers group.
Female gamers | ||||||||||
Variables | M | SD | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
1. problematic video gaming | 1.52 | 1.49 | ||||||||
2. game hours | 8.00 | 10.98 | 0.54*** | |||||||
3. self-esteem | 28.37 | 5.91 | 0.12 | 0.18* | ||||||
4. self-efficacy | 30.23 | 4.65 | 0.02 | 0.05 | 0.49*** | |||||
5. loneliness | 25.43 | 9.59 | 0.03 | 0.01 | -0.42*** | -0.28*** | ||||
empathy | 6. empathic concern | 41.33 | 7.42 | -0.02 | 0.01 | 0.08 | 0.10 | -0.17* | ||
7. personal distress | 23.95 | 5.77 | 0.04 | -0.10 | -0.43*** | -0.49*** | 0.27*** | 0.20** | ||
8. perspective taking | 33.67 | 5.77 | -0.05 | 0.05 | 0.04 | 0.05 | 0.01 | 0.44*** | 0.04 | |
Male gamers | ||||||||||
Variables | M | SD | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
1. problematic video gaming | 2.09 | 1.80 | ||||||||
2. game hours | 15.00 | 15.14 | 0.39*** | |||||||
3. self-esteem | 29.79 | 5.93 | -0.34*** | -0.22** | ||||||
4. self-efficacy | 30.91 | 4.72 | -0.28*** | -0.15 | 0.57*** | |||||
5. loneliness | 24.83 | 9.37 | 0.29*** | 0.09 | -0.57*** | -0.46*** | ||||
empathy | 6. empathic concern | 36.88 | 7.25 | -0.01 | -0.12 | 0.03 | 0.06 | -0.03 | ||
7. personal distress | 21.08 | 6.07 | 0.39*** | 0.05 | -0.54*** | -0.58*** | 0.43*** | 0.15 | ||
8. perspective taking | 33.40 | 5.72 | -0.12 | -0.05 | 0.22** | 0.34*** | -0.17** | 0.42*** | -0.25** |
***p < 0.001
**p < 0.01
*p < 0.05