Table 1.
Extended reality device types, details, and clinical applications.
Extended Reality Classification | Hardware Examples | User Interface | Technical Strengths | Technical Limitations | Clinical Applications |
---|---|---|---|---|---|
Virtual Reality | • Oculus Rift • HTC Vive |
• Handheld motion-tracked controllers | • Superior 3D graphics performance and highest resolution | • User has no direct view of physical
environment • Requires controller inputs |
• The Stanford Virtual
Heart • The Body VR • MindMaze |
2D Augmented Reality (Indirect) | • iPhone • iPad • Android Devices |
• Touchscreen | • Widely available, inexpensive | • Phone or tablet must be held or
mounted • Requires touch input |
• Echocardiographic probe orientation (Kiss, 2015) |
2D Augmented Reality (Direct) | • Google Glass | • Side-mounted touchpad • Voice |
• Lightweight head mounted display | • 2D display • UI does not interact with physical environment |
• First-In-Man use in Interventional Cath (Opolski, 2016) |
3D Augmented Reality | • Microsoft HoloLens • Magic Leap • RealView Holoscope |
• Voice • Gaze • Gestures |
• Touch-free input • 3D display • Full visibility of surroundings |
•Narrow field of view for 3D graphics | • HoloAnatomy • EchoPixel • RealView • Intraprocedural scar visualization (Jang, 2018) • Enhanced Electrophysiology Visualization and Interaction System (Silva, 2017) |