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. 2020 Jan 13;6:2055207619900059. doi: 10.1177/2055207619900059

Table 2.

Use and perceived helpfulness of wearable features (%).

Features Do you use the feature? If yes, do you find it helpful?
Challenge 20 (42.6) 15 (75.0)
Competition/leaderboard 14 (29.8) 10 (71.4)
General health 17 (36.2) 14 (82.4)
Motivational cue 6 (12.8) 5 (83.3)
Notifications 24 (52.2) 23 (62.2)
Rewards/badges 28 (59.6) 18 (64.3)
Socializing 12 (35.5) 6 (54.5)