|
A/
|
Set of actions available to all players/to player i
|
| AS |
Attacking Station |
| CA |
Communicate & Agree |
| CE |
Correlated Equilibrium |
| CSMA/CA |
Carrier-Sense Medium Access with Collision Avoidance |
|
|
Contention Window |
| DCF |
Distributed Coordination Function |
|
|
Discount factor |
|
|
Correlated equilibrium distribution |
|
m
|
Maximum backoff stage |
| MAC |
Medium Access Control |
|
n
|
Number of stations in the network |
|
|
Number of normal stations in the network |
|
|
Number of attacking stations in the network |
|
|
Number of players |
| NE |
Nash Equilibrium |
| NS |
Normal Station |
|
|
Probability that station i observes a collision |
|
|
Payoff matrix for player i
|
| RM |
Regret Matching |
|
|
Throughput for station i
|
| SPE |
Subgame Perfect Equilibrium |
|
|
Strategy for player i
|
|
t
|
Time index |
|
|
Probability that station i transmits |
|
u
|
Game payoff function |
| UNR |
Unforgiving Nash Reversion |
|
|
Average discounted payoff for player i
|
|
W
|
Minimum size of the contention window |
|
y
|
Mixed action of player 1 |
|
z
|
Mixed action of player 2 |