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. 2019 Dec 6;19(24):5393. doi: 10.3390/s19245393
A/Ai Set of actions available to all players/to player i
AS Attacking Station
CA Communicate & Agree
CE Correlated Equilibrium
CSMA/CA Carrier-Sense Medium Access with Collision Avoidance
CW Contention Window
DCF Distributed Coordination Function
δ Discount factor
ϕ Correlated equilibrium distribution
m Maximum backoff stage
MAC Medium Access Control
n Number of stations in the network
n1 Number of normal stations in the network
n2 Number of attacking stations in the network
Np Number of players
NE Nash Equilibrium
NS Normal Station
pi Probability that station i observes a collision
Ri Payoff matrix for player i
RM Regret Matching
Si Throughput for station i
SPE Subgame Perfect Equilibrium
σi Strategy for player i
t Time index
τi Probability that station i transmits
u Game payoff function
UNR Unforgiving Nash Reversion
Vi Average discounted payoff for player i
W Minimum size of the contention window
y Mixed action of player 1
z Mixed action of player 2