| Population | Adolescent or adult humans with SUD or behavioral addiction |
| Intervention | Immersive VR (using Head-Mounted Display) simulating drug-related cues for assessment or treatment |
| Comparators | - Assessment: virtual neutral stimuli por traditional exposition (photos, videos, imagination), in vivo - Treatment: traditional therapy (CET, CBT, replacement therapy) |
| Outcomes | - Assessment: variation of cue reactivity (level of craving, physiological responses, attention to cue) - Treatment: level of craving, level of dependence, maintenance of abstinence |
| Study designs | Randomized controlled trial (RCT), controlled trial (CT), trial (T), case series |
| Timing | Studies running up to March 2019 |
| Language | English or French |