Population | Adolescent or adult humans with SUD or behavioral addiction |
Intervention | Immersive VR (using Head-Mounted Display) simulating drug-related cues for assessment or treatment |
Comparators | - Assessment: virtual neutral stimuli por traditional exposition (photos, videos, imagination), in vivo - Treatment: traditional therapy (CET, CBT, replacement therapy) |
Outcomes | - Assessment: variation of cue reactivity (level of craving, physiological responses, attention to cue) - Treatment: level of craving, level of dependence, maintenance of abstinence |
Study designs | Randomized controlled trial (RCT), controlled trial (CT), trial (T), case series |
Timing | Studies running up to March 2019 |
Language | English or French |