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. 2020 Jan 10;13:1409. doi: 10.3389/fnins.2019.01409
Population Adolescent or adult humans with SUD or behavioral addiction
Intervention Immersive VR (using Head-Mounted Display) simulating drug-related cues for assessment or treatment
Comparators - Assessment: virtual neutral stimuli por traditional exposition (photos, videos, imagination), in vivo
- Treatment: traditional therapy (CET, CBT, replacement therapy)
Outcomes - Assessment: variation of cue reactivity (level of craving, physiological responses, attention to cue)
- Treatment: level of craving, level of dependence, maintenance of abstinence
Study designs Randomized controlled trial (RCT), controlled trial (CT), trial (T), case series
Timing Studies running up to March 2019
Language English or French